Menu
As educators are looking for ways to prepare students for the future and provide hands-on real-world experiences, 3D Design and VR, is at the forefront of innovation in technology. This poster session will feature student-created products that focus on 3D design, AR/VR, and technology tools that enhance, engage, and extend any learning enviornment.
Participants will:
• View a variety of student-created products designed with Tinkercad, 3D Builder, and Minecraft Education Edition
• Immerse in a Class VR gallery walk of student-created 3D designs and gain ideas on how to create virtual gallery walks
• View student created products with the use of stop-motion animation, green screen, and video creation tools
• Explore ideas and ways for implementation of all tools
• Walk away with a wealth of information and resources
The purpose of this session is to allow participants the opportunity to explore a variety of meaningful technology tools that they can take back to the classroom and use with their students to create a magical experience.
A presentation will be displayed on the screen with relevant information for the session. Participants will be able to view and touch many of the student-created products. They will actively experience a VR gallery walk and take back resources for easy implementation.
I plan to engage the audience with a hands-on experience with Tinkercad and Minecraft Edu and engage the audience with a VR experience.
Participants will gain access to resources that will give them information about each tool, how to use the tool, ideas for implementation in their own classroom, and student-samples.
https://www.makersempire.com/7-benefits-of-using-3d-printing-technology-in-education/
https://www.iste.org/explore/Computer-Science/Harness-the-power-of-3D-models-in-the-classroom
https://www.cateater.com/edu.html
https://www.cultofpedagogy.com/greenscreens/