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Using Design Thinking to Strengthen Student Empathy

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Presenters

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Classroom Teacher
Wilton Public Schools
@kmerz610
@thatsnovelreading
Katie Durkin started teaching at fourteen, instructing young children how to swim. She currently teaches 7th-grade Reading Workshop at a public school in Connecticut and is an adjunct professor for Fairfield University. She recently completed her doctoral degree at Northeastern University, focusing on the impact of classroom libraries on middle school students’ reading engagement and classroom libraries. Katie’s writing has appeared in NCTE’s journal, Voices from the Middle. She is a regular contributor to MiddleWeb, sharing strategies from her classroom and reviewing professional texts. Follow her on Twitter (@kmerz610) to see what she’s currently thinking about with teaching and learning!
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Northeastern University
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Teacher/Technology Instructional Leader
Wilton Public Schools
@SrBonito1
@sjb03008
Dr. Scott Silver-Bonito is a middle school educator in World Languages and technology instructional leader for Middlebrook school in Wilton, CT. He will completed his doctorate in education from Northeastern University in March, 2022. He has studied design thinking's effect on student empathy, problem-solving, and collaboration.

Session description

Design thinking is a model of collaborating and learning that encourages participants to leverage the lived experience and expertise of others to solve emergent and complex problems. Design thinking's application across the curriculum will be discussed with a focus on how it can guide students in developing empathy.

Purpose & objective

As a result of participation of this session, participants will...

*understand the design thinking model

*connect empathy building with this model

*apply the design thinking model in creating opportunities to solve relevant issues in and around education (classroom activities, professional learning models)

Design Thinking is a problem-solving gestalt that focuses on empathizing with an emergent problem, generating diverse solutions, selecting and prototyping a selected solution, iterating on that solution given stakeholder feedback, and presenting an authentic solution to relevant stakeholders.

Examples of design thinking employed in education include:
-In the World Language classroom
-In the English Language Arts classroom
-On the middle school team
-In the elementary classroom
-In developing adult, professional learning

Evidence of success:
-Dissertation of design thinking in the middle school classroom
-Unit plan of design thinking in the World Language classroom, with student work
-Professional learning plan for technology integration using design thinking
-Observational evidence from different settings

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Outline

1. Presentation of Design Thinking, including relevant research (10 minutes)
-Lecture/presenter-centered delivery with polling/interactive technology

2. Presentation of examples of design thinking in different settings, with a focus on empathy building (15-25 minutes)
-Slideshow presentations with student work

3. Time to work with groups on developing entry points for design thinking in diverse settings (Remainder of the time)
-Template and audience work time with presenter support and feedback

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Supporting research

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Session specifications

Topic:
Project-, problem- & challenge-based learning
Grade level:
PK-12
Skill level:
Beginner
Audience:
Curriculum/district specialists, Professional developers, Teachers
Attendee devices:
Devices useful
Attendee device specification:
Smartphone: Android, iOS, Windows
Laptop: Chromebook, Mac, PC
Tablet: Android, iOS, Windows
Subject area:
Language arts, World languages
ISTE Standards:
For Students:
Innovative Designer
  • Students know and use a deliberate design process for generating ideas, testing theories, creating innovative artifacts or solving authentic problems.
Computational Thinker
  • Students break problems into component parts, extract key information, and develop descriptive models to understand complex systems or facilitate problem-solving.
Global Collaborator
  • Students use collaborative technologies to work with others, including peers, experts or community members, to examine issues and problems from multiple viewpoints.