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Introducing All students to Robotics With the Unreal Robotics Learning Kit

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Pennsylvania Convention Center, Terrace Ballroom Lobby, Table 4

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Presenters

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President
Cleverlike Studios, Inc.
@cleverlike
@cleverlike.studios
With a lifelong passion for technology and education, Brian has combined them both to create a company that is innovating technology education. His business career has journeyed through multiple successful startups, bringing innovative software and services to market. His experience as an educator ranges from cutting edge video training to the creation of technology camps for kids in addition to teaching in the high school classroom. Today, his company is both a video game publisher and creator of some of the most successful educational content for popular video game platforms including Minecraft, Fortnite and Unreal Engine.
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Education Content Producer
Cleverlike Studios, Inc.
@Professor_Erik
Erik Leitner is  the Education Content Producer for Cleverlike Studios, Inc., creating educational experiences inside of popular video games. A graduate of Florida Atlantic University, Mr. Leitner worked for Broward County Schools for 20 years; serving previously as a STEM and Computer Science Instructional Facilitator for the district, as well as a school-based science educator, science coach, and STEM coach. He is certified in K-6 Education, Middle Grades Science, Technology & Engineering, and K-12 Computer Science. A Global Minecraft Mentor, Erik Leitner is the serving Vice President of Sunshine State Esports League and has partnered with NASEF to create and co-host many of their Minecraft and Esports competitions.
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Cleverlike Studios, Inc.
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Creative Director
Clevelike
@IanSouthwell2
While attending the Academy of Art University in San Francisco Ian decided to take his love for 3D virtual worlds and make it a career. After graduating with a Bachelor in Fine Arts for Computer Animation he found work at a local game development studio. Ian has worked for over a decade professionally as a Designer, Instructor, and Artist. During this time he has worked with seven (7) different studios. This experience gained Ian an advanced working knowledge of building a game from the first concept, to final bug testing.

Session description

Physical robotic systems can be expensive and difficult to maintain. Leverage computer labs and physics-based software to create authentic and entertaining robotics learning experiences. You'll learn how to introduce students to coding and virtual robotics curriculum using freely available software and lesson plans.

Purpose & objective

Participants will learn how free game engine software is used to create engaging learning experiences for students.
Participants will learn how virtual robotics can help introduce all students to the excitement of coding robots without the overhead or limitations of physical robot platforms.
Participants will learn about free educational resources available to introduce this new technology into their classroom in addition to getting support from the community.

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Outline

5 min - Presenter Introductions
15 min - What is Interactive 3D and why it is an important skill
10 min - Introduction to the Robotics Learning Kit
20 min - Exploring the exciting learning adventures provided with virtual robots
(physics-based engine, physical designs, coding movement and steering, using sensors to inform robot movement)
10 min - Q&A / Closing

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Supporting research

There are many existing resources and justifications for using robotics in education. The session seeks to inform educators of ways to bring more robotics education to their students using virtual robotics in lieu of hardware-based robot kits. These skills are transferrable to physical robotics and also help students develop skills in software that is used across many industries.

Using Unreal Engine in education: https://www.edsurge.com/news/2020-11-13-how-this-teacher-uses-unreal-engine-to-elevate-his-students-learning

Field Guide to Careers in Interactive 3D: https://epicgames.ent.box.com/s/n12ixy53l8cknz73npimsr54frkvm72c

Career pathways with Unreal Engine: https://www.unrealengine.com/en-US/blog/start-your-interactive-3d-career-with-unreal-futures

Games and Remote Learning: https://www.washingtonpost.com/video-games/2020/04/15/teachers-video-games-coronavirus-education-remote-learning/

Building Expertise through video game play: https://scienceline.org/2022/01/todays-gamers-may-be-tomorrows-agricultural-experts/

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Session specifications

Topic:
Games for learning & gamification
Grade level:
6-12
Skill level:
Intermediate
Audience:
Coaches, Curriculum/district specialists, Teachers
Attendee devices:
Devices useful
Attendee device specification:
Laptop: PC
Participant accounts, software and other materials:
Attendees can arrive with Unreal Engine software installed and the Unreal Learning Kit project downloaded and installed. This will enable them to experiment with the session content on their personal device.
Subject area:
Computer science, STEM/STEAM
ISTE Standards:
For Students:
Innovative Designer
  • Students know and use a deliberate design process for generating ideas, testing theories, creating innovative artifacts or solving authentic problems.
  • Students develop, test and refine prototypes as part of a cyclical design process.
Computational Thinker
  • Students understand how automation works and use algorithmic thinking to develop a sequence of steps to create and test automated solutions.