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From Class Community! Service Learning and applications through Classes and Clubs

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Pennsylvania Convention Center, Terrace Ballroom Lobby, Table 16

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Presenters

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Head of Computer Science
Academia Británica Cuscatleca
@silviaserrano68
@silvitaserrano
Silvia Serrano Teacher of Computer Science, ICT, and Design. In the last two years, she has focused on the MYP Design Process Cycle and contributed to the development, implementation and evaluation of Guided Inquiry projects for KS3 students incorporating ISTE standards. She also co-leads the school's STEAM initiatives which include STEAM Fest, DVA and Maker Market.Silvia who is also a Google Educator has shared many of her projects at prior ISTE conferences.
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KS1 and KS2 ICT specialist
Academia Británica Cuscatleca
@jeannettesalu1105
Sara Mena has worked as the ICT specialist in primary since 2013. She has an articulated knowledge of cutting-edge technology applied in education. She has been involved in the organization and logistics of large events like STEAM fests, coding competitions and Digital Video Award contests within the school. Sara who is also a Google Educator, has shared many of her projects at prior ISTE conferences.
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Learning Resources Centre/ICT Teacher
Academia Brittanica Cuscatleca
@mrsjgarcia
I have been a primary and secondary school teacher since 1994. My current positions are: Learning Resources Coordinator, KS3 Design teacher and faculty head and IB ITGS/DS teacher, at the Academia Britanica Cuscatleca in El Salvador. I offer digital media support for staff and students and develop cross-curricular projects with departments, have led and participated in various online, collaborative initiatives and present at online conferences and ISTE most years. I was honoured to be the recipient of the 2010 2nd place, and 2015 1st place SigOL Awards. I am a Google Certified Innovator, Google Educator and Google Education Trainer.

Session description

We'll share a variety of powerful ideas for planning and developing classroom and club initiatives that make an impact on the local community. You'll leave with several examples of successful initiatives, many of which are student-run, that can be replicated or spark new initiatives.

Purpose & objective

Educational or infrastructure challenge/situation.
Through this presentation we would intend to share easy, accessible strategies for developing community service projects in middle to secondary school, which are based on the work we have done over a series of years through library clubs and classroom projects and activities, through direct and indirect service as well as through advocacy.

Technology intervention (include specific names/titles and descriptions if tools are not widely known and available).

We will be demonstrating the use of GSuite (slides, drawings, docs, blogger, sites and sheets) for teacher and student planning, presentation and development, sharing and communicating of ideas, plans and project evaluation, as well as Canva for developing powerful infographics, presentations and videos. We will also share different methods for sharing these projects using school-based social media accounts.

Models employed (include a brief description).
We will be presenting different projects along with the tools and templates used to develop them, examples of student work as well as some of the actual technologies that are available online. The presentation will take the form of a series of informal discussions with a slideshow and posters for reference.

Lesson plans or instructional activities/strategies employed (include a brief description of your instructional electronic resources or tools used):
We will be sharing a multimedia presentation with embedded links, and QR codes to additional relevant resources and templates.

Evidence of success: We will consider the presentation to be successful if the attendees walk away with ideas that they are keen to explore further in the development of community service projects in their own schools.

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Outline

We will share:
5 min:
- an introduction to service learning, through the design process, for local challenges and how to link them to explorations of global challenges
- a brief overview of the projects we have run and their impacts on learning and working towards potential solutions.

10 -15 min (depending on attendee engagement and questions):
-the technologies as well as analogue methods used throughout these projects.
-potential issues and workarounds
-templates and resources
-opportunities to further explore the technologies and modify and extend ideas.

We will have 3 presenters on-site to run the presentation concurrently. This will enable us to focus on the needs and questions of the attendees in smaller groups and meet their needs throughout the presentation.

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Supporting research

Embodying service learning in the MYP curriculum-https://blogs.ibo.org/blog/2021/11/09/embodying-service-learning-in-the-myp-curriculum/

Benefits of Service Learning for High School Students-https://www.edutopia.org/article/benefits-service-learning-high-school-students

What Is Service Learning?
https://www.elmhurst.edu/blog/what-is-service-learning/

Service-Learning Fosters Lifelong Development-https://www.rootsofaction.com/service-learning/

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Session specifications

Topic:
Library/media
Grade level:
6-12
Skill level:
Beginner
Audience:
Library media specialists, Principals/head teachers, Teachers
Attendee devices:
Devices useful
Attendee device specification:
Smartphone: Android, iOS, Windows
Laptop: Chromebook, Mac, PC
Tablet: Android, iOS, Windows
Participant accounts, software and other materials:
A Google account would be useful in order to fully explore the technologies and ideas that will be shared during the presentation.
Subject area:
Social studies, STEM/STEAM
ISTE Standards:
For Students:
Empowered Learner
  • Students articulate and set personal learning goals, develop strategies leveraging technology to achieve them and reflect on the learning process itself to improve learning outcomes.
Global Collaborator
  • Students use collaborative technologies to work with others, including peers, experts or community members, to examine issues and problems from multiple viewpoints.
  • Students contribute constructively to project teams, assuming various roles and responsibilities to work effectively toward a common goal.