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Web3: Evolution of Ed Tech

,
Pennsylvania Convention Center, 201C

Listen and learn: Panel
Streaming Session
Recorded Session
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Presenters

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Engineering Operations
Co-founder & Engineering Operations, Wakelet Aviation Enthusiast • Web3 • Former PPL Holder • Amateur Photographer
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Educator
Archie Duran Elementary
@MsDanielsStormy
@EdTechPurpose
Stormy Daniels is an experienced educator who has spent over 15 years in the classroom and is known for her focus on personalized pedagogy that aligns with the United Nations' Sustainable Development Goals (SDGs). Stormy is passionate about creating positive change and empowering students to become global citizens who can make a difference in the world. Stormy's expertise includes implementing personalized curricula, and she offers personalized coaching and consulting services through her education consultancy, EdTech Purpose LLC, to help educators and institutions create student-centered and impactful learning experiences. Ed3DAO Genesis Member
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Educator Cultivator
18 Year Educator & Lifelong Learner Powered by Play!>ISTE & IACUE Member>K-5 Instructional Coach in Southern California> Professional Learning Specialist with Insight2Execution> Play Matters Community Member> Ed3DAO Genesis Member>Global Minecraft Education Ambassador
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Digital Learning Specialist
Digital Learning Specialist at Wakelet MS.Ed Adolescent Literacy & Technology (6-12) Administrative Certification (PA & NY) 11 years Classroom Teacher (2nd, 4th, 5th Grades & STEM Lab) 2 years Elementary Principal 5 years Technology Integration Specialist for Professional Development EdTech Enthusiast & General Technology Lover
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Digital Learning Specialist
Digital Learning Specialist @Wakelet • M.S. Learning Technologies

Session description

What is Web3? How will it impact education, educational technology, evolve learning experiences and support new ways of educating students on topics they are interested in? Join this panel discussion and collaborate on ways to leverage Web3 to connect cross-curricular content using the Four Cs.

Purpose & objective

The purpose of this session is to offer an introduction to Web 3 to curious educators. Educators will have the opportunity to learn more about how Web 3 might impact education, ask questions in regard to students and Web 3, and offer insight into the benefits of this knowledge in relation to their content area. In addition, attendees will have a brave space to ask questions and challenge the ideas of the Web 3 space with other educators.

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Outline

I. Collaborative Activity (5 minutes)
II. Panel Introductions (5 minutes)
III. What is Web 3? (2 minutes)
IV. Web 3 + Education + Curiosity? (5 minutes)
V. 4 C's in Web 3: Creator (NFTs, Metaverse Sandbox, Create & Develop Ideas), Collaborator (Community Driven Projects), Critical Thinking ( Utilities, Financial Literacy, Information Literacy, Design Thinking) (20 minutes)
VI. Panel Expertise: Student entrepreneurship, esports, art, business, coding development, collaboration, digital citizenship, innovative learning environments. (20 minutes)
V. Resource Share/Giveaway (5 minutes)

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Supporting research

https://wakelet.com/wake/32Zt48KCQAyTz2buDnFnt (with more resources and ideas for implementation to come)

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Session specifications

Topic:
Emergent technologies
Grade level:
6-12
Skill level:
Beginner
Audience:
Coaches, Library media specialists, Teachers
Attendee devices:
Devices useful
Attendee device specification:
Smartphone: Android, iOS, Windows
Laptop: Chromebook, Mac, PC
Tablet: Android, iOS, Windows
Participant accounts, software and other materials:
No accounts necessary
Subject area:
Computer science, STEM/STEAM
ISTE Standards:
For Educators:
Learner
  • Stay current with research that supports improved student learning outcomes, including findings from the learning sciences.
Citizen
  • Create experiences for learners to make positive, socially responsible contributions and exhibit empathetic behavior online that build relationships and community.
Designer
  • Use technology to create, adapt and personalize learning experiences that foster independent learning and accommodate learner differences and needs.
Disclosure:
The submitter of this session has been supported by a company whose product is being included in the session
Related exhibitors:
Brainstorm US, Inc,
Find Your Grind