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The Revolution Will Be Programmed: Equitable Computer Science

,
Philadelphia Marriott Downtown, Franklin 1/2

Explore and create: Deep-dive Creation lab
Preregistration Required
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Presenters

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Director of School Pathways, CS
NYC Dept. of Education
@seanmarnold
Sean Arnold is the director of school pathways for the New York City Department of Education where he works with the Student Pathways team to guide computer science, college/career readiness and career technical education. He previously worked as a special educator, music educator and STEM/CS coach in NYC’s District 75, citywide special education. Both roles have given him the opportunity to work with a diverse range of students and educators, and he remains committed to accessibly and equitably reaching ALL students through innovative technology and practices. Arnold is also an ongoing advocate for the power gamification and hands-on learning challenges to empower student achievement. He has received the ISTE Outstanding Teacher Honorable Mention, ISTE Inclusive Learning Network Outstanding Educator Award, NYCDOE Excellence in School Technology Award and the EDxEDNYC Excellence in Technology Award. He’s an Apple Distinguished Educator and Learning Coach; an Adobe Creative Educator Leader; a Google Certified Innovator, Coach and Trainer; and a Microsoft Innovative Educator Expert and Certified Trainer. He’s certified by Promethean, SMART, Nearpod, Pear Deck, BrainPOP, Discovery Education, Flocabulary, GoGuardian, Seesaw, Buncee, Newsela, Book Creator, Epic!, Lucid, Kami, Soundtrap, Microsoft Flip, Minecraft, Wakelet, EdPuzzle, Classcraft, Quizizz, Kahoot, Gimkit, Breakout, Sphero, Osmo, Bloxels, Code.org, Codesters, Tynker, Screencastify and more. He enjoys sharing his expertise and connecting with like-minded educators at conferences to empower educational change agents to impact the overwrought education system. He shares his expertise at making learning personally meaningful, intrinsically motivating and made for everyone at BraveInTheAttempt.com.
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Lead Coordinator for Inst Tech Programs
ISTE Certified Educator
Laurie Guyon is Coordinator for Model Schools at WSWHE BOCES. She is the Capital Region Director and a trainer for NYSCATE. Laurie won the ‘Best Overall Implementation of Technology’ award from Tech and Learning and Global Impactor Award from the Digital Citizenship Institute in 2022. Laurie was named CoSN’s NextGen: Emerging EdTech Leaders in 2020 and earned the Spotlight Award at BOCES. Laurie was part of the NYSED authoring committee for the Computer Science and Digital Fluency standards and is a member of the NYSED Content Advisory Panel for those standards. She is an ISTE Certified Educator/Trainer and Google Certified Educator/Trainer.Laurie Guyon is Coordinator for Model Schools at WSWHE BOCES in NY. She is Capital Region Director and trainer for NYSCATE. Laurie won “Best Implementation of Technology award” from Tech and Learning. She is a chapter co-author of Professional Development is a Plan, Not a Fix in the book What teacher educators should have learned from 2020. Laurie was CoSN’s NextGen: Emerging EdTech Leaders in 2020. Laurie was part of the NYSED authoring committee for the Computer Science and Digital Fluency standards. Laurie is an adjunct professor for SUNY Plattsburgh teaching in Digital Age Learning in the SBL prog
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Founder and Director
Coding with Culture
@codingwculture
@CodingwithCulture
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Founder & CEO
Alefiya Master is the Founder & CEO of award-winning app development program, MAD-learn. She believes that enabling students to have passion-driven career choices should be a key focus for schools. It’s not often that you find a millennial, woman, minority, educator turned entrepreneur who has founded and grown two EdTech companies that now impact over 40,000 students in 30 states and 5 countries. She knows the critical role of education in workforce development, the need to have ALL kids learn to think & create for themselves, and be exposed to technology creation, not just consumption.

Session description

How can we use computer science education as a force for good? How can we ensure that ALL students have access equitably? We’ll explore tools and practices for racial and social justice, accessibility and equitable access. Learn and practice during this session, then empower your students through computer science to change their worlds.

Purpose & objective

The Participants will:
Explore culturally responsive CS history
Explore culturally responsive CS practices for students
Explore culturally responsive CS practices for teachers
Become equity advocates in their schools
Engage in hands-on challenge-based learning
Collaborate with other teachers
Converse about future-ready practices
Explore Historically Black Colleges and Universities as pathways to increasing diversity in computer science

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Outline

:00 Introduction: presenter background and past equity work examples of (technology creation across all curricular areas, ………)
:05 The Lens of Equity: We will look at the why of equitable CS, examine common shortcomings in CS instruction, procedures to improve access, and connections to diverse CS pioneers.
:15 Equitable CS Experiences: Participants will participate in project-based learning activities with some caveats that will challenge their thinking around equity of experiences. We will also engage collectively in short equity-focused CS lesson examples and connect them to broader real-world initiatives in which students can participate.
:55 Designing Student Experiences: Participants will be able to create their own equitable CS activities using templates and tools we provide.
:75 Share Out: Participants share out their creations.
:85 Wrap-Up: We will allow time for some questions and share resources the participants can use to continue their learning on digital accessibility.

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Supporting research

https://www.geeksforgeeks.org/5-algorithms-that-demonstrate-artificial-intelligence-bias/
https://towardsdatascience.com/real-life-examples-of-discriminating-artificial-intelligence-cae395a90070
https://centerx.gseis.ucla.edu/computer-science-equity-project/student-voice/
https://www.nist.gov/news-events/news/2022/03/theres-more-ai-bias-biased-data-nist-report-highlights#:~:text=It%20is%20relatively%20common%20knowledge,particular%20gender%20or%20ethnic%20group.

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Session specifications

Topic:
Computer science & computational thinking
Grade level:
PK-12
Skill level:
Intermediate
Audience:
Coaches, Curriculum/district specialists, Teachers
Attendee devices:
Devices useful
Attendee device specification:
Smartphone: Android, iOS, Windows
Laptop: Chromebook, Mac, PC
Tablet: Android, iOS, Windows
Participant accounts, software and other materials:
Google Drive, BrainPOP, Nearpod, Kahoot!, Quizizz, Quizlet, Blooket, GimKit, Minecraft Edu, Scratch, Tynker, Codesters, Code Monkey, Code.org
Subject area:
Computer science, Special education
ISTE Standards:
For Educators:
Leader
  • Advocate for equitable access to educational technology, digital content and learning opportunities to meet the diverse needs of all students.
Citizen
  • Create experiences for learners to make positive, socially responsible contributions and exhibit empathetic behavior online that build relationships and community.
For Students:
Global Collaborator
  • Students use digital tools to connect with learners from a variety of backgrounds and cultures, engaging with them in ways that broaden mutual understanding and learning.