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Purpose
To share Digital Schoolhouse's free workshop resources with delegates, giving them opportunities to get hands on with them and investigate playful learning opportunities in the teaching of Computer Science.
Objectives
1. Have a greater understanding of playful learning pedagogy
2. Have a greater understanding of unplugged computing activities
3. Have a greater understanding of how to apply PRIMM to the teaching of coding
4. Have a greater understanding of how Semantic Wave theory can be used to improve learning of new theory
Digital Schoolhouse uses PRIMM (predict, run, investigate, modify and make) for the teaching of coding and Semantic Waves for the dissemination of new theory. The Semantic Wave model provides a framework for teaching new theory which starts with the teaching of terminology and the use of specialist language then moves into a second phase where students gets hands on with activities designed to bring the theory to life using simple language and finally a third phase where students re-pack this learning using the specialist language they learnt at the beginning. There will be opportunity for delegates to see these two pedagogical techniques at work within our stations.
Success will be in the form of delegates accessing our free teaching resources and using them in their own classrooms.
We propose to provide delegates access to 6 stations, each with a hands-on activity to demonstrate the teaching resource. It is estimated that the activities at each station will take around 20 mins.
1. Just Dance with the Algorithm - find out how you can teach learners about the use of flowcharts and algorithms through Ubisoft's Just Dance video game. Delegates will also be able to investigate a digital activity using Construct 3. This will be a mix of interaction, device based activities and worksheets.
2. Machine Code Mario - find out how learners can design their own Mario course while learning about binary numbers. This will be a mix of interaction, games console based activities (devices supplied by Digital Schoolhouse) and worksheets.
3. Part-Baked Games: Knockout City edition - find out how you can teach your learners about AI in video games by investigating what rules an AI would need to play a game of dodgeball. This will be a mix of interaction, device based activities and worksheets.
4. Part-Baked Games - find out how to teach your learners about video game mechanics through some popular playground games and then learn how to implement them using Construct 3. This will be a mix of interaction, device based activities and worksheets.
5. Crazy Graphics - find out how to teach your learners about how computers generate images by creating pixel art with Hama beads and spreadsheets. This will be a mix of interaction, device based activities and worksheets.
6. Eco Gamer - find out about how SEGA changed their PC video game packaging to make it more eco friendly and then design your own video game packaging using their templates. This will be a mix of interaction, device based activities and worksheets.
https://digitalschoolhouse.org.uk/about
https://www.futurelearn.com/info/courses/secondary-programming-pedagogy/0/steps/68416
https://blog.teachcomputing.org/quick-read-6-semantic-waves/