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Gamify With Riddle Rooms for Student Engagement and Success

,
Pennsylvania Convention Center, 113B

Participate and share: Interactive session
Recorded Session
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Presenters

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Instructional Technology Integration Specialist
Smithtown Central School Distict
@ManningTechTalk
@ManningTechTalk
Michelle was a classroom teacher for over 25 years and is currently a Instructional Technology Integration Specialist in Smithtown, LI, NY. Michelle is the 2022, 2021 & 2017 BOCES Model Schools Technology Award Winner, a Google Certified Coach, Google Certified Trainer, & Kami Hero. She was a presenter at ISTE Live 22 & Kami Connect '22. She is also book Creator, Edpuzzle, Screencastify, Kahoot , BrainPop, Formative, Quizizz & Merge Certified.

Session description

Ditch the overwhelming drill and kill worksheets! Create interactive, self-checking, engaging learner-driven riddle rooms that can be modified and differentiated for personalized learning. You'll get templates for over a dozen seasonal and thematic riddle room templates. You'll also have a time to create lessons and games for your class.

Purpose & objective

Participants will have an increased understanding of Google Slides and how to use hyperlinks to create interactive, engaging games. Templates will be provides for ease of integration into the curriculum and for students ready for the next level, instruction will be provided to create unique games on Google Slides. I will model using riddle rooms that I have created for special education classes, AP Calculus, World Languages, ELA, math, FCS, and more. Participants will be able to adapt the templates to all subject & grade levels. Participants will demonstrate success when they have time to create their own riddle room with me available for support.

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Outline

5 minutes: Participants will complete a sample Riddle Room
5 minutes: Why Gamify
5 minutes: Ways to modify / adapt
20 minutes: Share & Model Templates
5 minutes: Examples of Flipped Classroom Riddle Rooms
5 minutes: How to ensure engagement & accountability
5 minutes: How to use the templates & create riddle rooms
10 minutes: Break & Make

Participants will be engages by first completing a sample ISTE Riddle Room. Throughout the presentation, participants will be encouraged to participate by answering riddles (small prizes will be given), siting examples of how this could be used in their classrooms, question breaks at the end of each section before continuing, and time to create their own riddle room with me available for support.

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Supporting research

https://www.trueeducationpartnerships.com/schools/gamification-in-education/

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Session specifications

Topic:
Games for learning & gamification
Grade level:
PK-12
Skill level:
Beginner
Audience:
Coaches, Curriculum/district specialists, Teachers
Attendee devices:
Devices useful
Attendee device specification:
Smartphone: Android, iOS
Laptop: Chromebook, Mac, PC
Tablet: Android, iOS
Participant accounts, software and other materials:
Participants should have a device that allows them to access to Google Slides & Google Docs.
Subject area:
Special education, Not applicable
ISTE Standards:
For Educators:
Designer
  • Use technology to create, adapt and personalize learning experiences that foster independent learning and accommodate learner differences and needs.
  • Explore and apply instructional design principles to create innovative digital learning environments that engage and support learning.
For Students:
Empowered Learner
  • Students use technology to seek feedback that informs and improves their practice and to demonstrate their learning in a variety of ways.
Related exhibitors:
Quizizz Inc.,
Edpuzzle,
Kami