MORE EVENTS
Leadership
Exchange
Solutions
Summit
DigCit
Connect
Change display time — Currently: Eastern Daylight Time (EDT) (Event time)

Representing All Students in the Digital World With MetaHuman Creator

,
Pennsylvania Convention Center, 113B

Participate and share: Interactive session
Recorded Session
Save to My Favorites

Presenters

Photo
Education Operations Manager
Cathy Cheo-Isaacs (@iwearthecrowns) is the Education Specialist at Epic Games. Former roles include Game Design & Development Teacher, Educational Technology, Professional Learning, Esports, and Game-Based Learning Consultant, Event Production & Community Content Specialist, Lower School EdTech Specialist, Innovation and Technology Integration Specialist. Wife of @mr_isaacs, mom of @amazingrace1214 and @leilaboo215, and professionally trained pastry chef. She hearts theatre, tech, food, ‘Cuse, and little red cars. Cathy tries to live aloha each day and likes to yell.
Photo
Education Program Manager
Epic Games
@mr_isaacs
Steve Isaacs is the Education Program Manager at Epic Games. His mission in this role is to support educators and students in exploring career opportunities that leverage interactive 3d skills. Prior to his role at Epic, Steve was a public school teacher for 28 years, teaching game design and development as well as other courses related to creative uses of technology. Steve enjoys spending time with family and friends. His hobbies include video games, biking, snorkeling, hiking and live music.

Session description

Have you ever searched for the perfect image to express yourself? Imagine how underrepresented students feel when looking for themselves in the digital world. MetaHuman Creator harnesses the power of real-time technology in a cloud-based app. Empower your students to create real-time, 3D digital humans that truly represent them!

Purpose & objective

A common theme heard in conversations with educators is that many students do not see themselves represented in digital media. MetaHuman Creator solves for this by empowering students to create high-fidelity digital humans in real-time, ready for use in immersive visualization, games, and storytelling environments

Participants will have an opportunity to create a digital human using MetaHuman Creator, a free cloud-based app.

Participants will Purpose and Objectives *
Please provide a detailed overview of the purpose and objectives of your presentation. Describe your objectives as participant outcomes (i.e., what will participants know and be able to do as a result of their participation, or what specific skills will be introduced and practiced). Also include, if appropriate:

Educational or infrastructure challenge/situation.
Technology intervention (include specific names/titles and descriptions if tools are not widely known and available).
Models employed (include a brief description).
Lesson plans or instructional activities/strategies employed (include a brief description of your instructional electronic resources or tools used).
Evidence of success.

More [+]

Outline

00:00 Welcome/Presenter Intro/Overview
02:00 What is Interactive 3D?
06:00 Why Representation in Digital Media Matters
10:00 MetaHuman Creator Demo
20:00 MetaHuman Creator Hands On
45:00 Unreal Engine Community / Epic Games' Commitment to Education
50:00 Real Virtual Beauty- Dove, Women In Games collaboration
55:00 Q&A
58:00 Next steps/Closing

More [+]

Supporting research

https://youthspeakoutint.org/2022/02/10/why-representation-in-digital-media-matters/

Why Representation Really Matters | Aisha Thomas | TEDxBristol
https://www.youtube.com/watch?v=-X-taPvKWbY

https://www.psychologytoday.com/us/blog/psychology-the-people/202112/why-representation-matters-and-why-it-s-still-not-enough

https://www.commonsensemedia.org/kids-action/articles/why-representation-matters-in-kids-media

https://www.commonsensemedia.org/research/the-inclusion-imperative

More [+]

Session specifications

Topic:
Emergent technologies
Grade level:
9-12
Skill level:
Beginner
Audience:
Library media specialists, Professional developers, Teachers
Attendee devices:
Devices required
Attendee device specification:
Laptop: Chromebook, Mac, PC
Participant accounts, software and other materials:
Participants should create an Epic Games account using a personal email address at unrealengine.com.

metahuman.unrealengine.com

Subject area:
Performing/visual arts, STEM/STEAM
ISTE Standards:
For Educators:
Leader
  • Advocate for equitable access to educational technology, digital content and learning opportunities to meet the diverse needs of all students.
  • Model for colleagues the identification, exploration, evaluation, curation and adoption of new digital resources and tools for learning.
Citizen
  • Create experiences for learners to make positive, socially responsible contributions and exhibit empathetic behavior online that build relationships and community.
Disclosure:
The submitter of this session has been supported by a company whose product is being included in the session