Menu
A common theme heard in conversations with educators is that many students do not see themselves represented in digital media. MetaHuman Creator solves for this by empowering students to create high-fidelity digital humans in real-time, ready for use in immersive visualization, games, and storytelling environments
Participants will have an opportunity to create a digital human using MetaHuman Creator, a free cloud-based app.
Participants will Purpose and Objectives *
Please provide a detailed overview of the purpose and objectives of your presentation. Describe your objectives as participant outcomes (i.e., what will participants know and be able to do as a result of their participation, or what specific skills will be introduced and practiced). Also include, if appropriate:
Educational or infrastructure challenge/situation.
Technology intervention (include specific names/titles and descriptions if tools are not widely known and available).
Models employed (include a brief description).
Lesson plans or instructional activities/strategies employed (include a brief description of your instructional electronic resources or tools used).
Evidence of success.
00:00 Welcome/Presenter Intro/Overview
02:00 What is Interactive 3D?
06:00 Why Representation in Digital Media Matters
10:00 MetaHuman Creator Demo
20:00 MetaHuman Creator Hands On
45:00 Unreal Engine Community / Epic Games' Commitment to Education
50:00 Real Virtual Beauty- Dove, Women In Games collaboration
55:00 Q&A
58:00 Next steps/Closing
https://youthspeakoutint.org/2022/02/10/why-representation-in-digital-media-matters/
Why Representation Really Matters | Aisha Thomas | TEDxBristol
https://www.youtube.com/watch?v=-X-taPvKWbY
https://www.psychologytoday.com/us/blog/psychology-the-people/202112/why-representation-matters-and-why-it-s-still-not-enough
https://www.commonsensemedia.org/kids-action/articles/why-representation-matters-in-kids-media
https://www.commonsensemedia.org/research/the-inclusion-imperative
metahuman.unrealengine.com