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Physical Computing: A Vehicle to Ground NGSS Modeling in Real-World Phenomena

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Pennsylvania Convention Center, Terrace Ballroom Lobby, Table 15

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Presenters

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Instructional Technology Facilitator
LAUSD, Instructional Tech Initiative
@ccorpus_la
ISTE Certified Educator
Christine served as a high school social studies teacher and as a secondary instructional coach at LAUSD since 2006. In 2015 Christine obtained a doctoral degree in education specializing in Teacher Education in Multicultural Societies at USC and also served as a social studies faculty advisor at UCLA’s Teacher Education Program. Christine is committed to personalizing student learning through purposeful integration of instructional technology and collaborating with teachers and students. She is a Google Certified Trainer, ISTE Certified Educator, and Common Sense Certified Educator.
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Science Teacher + Leadership Advisor
Social Justice STEAM Educator and Leadership advisor - Leveraging technology to allow students to showcase their 21st-century skills.

Session description

Discover how students are using computer science (CS) to create scientific models to engage the community in real-world phenomena. See how these students are exploring CS tools such Tinkercad, Merge Cube and code.org to choose the best method to create a model to showcase.

Purpose & objective

Participants will be able to create learning opportunities to allow students to explore modeling/ coding in various capacities in a SCIENCE class.

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Outline

* Dive into standards covered- how NGSS and CS can be integrated
* Look at student sample work
* Work backwards - create a goal from a existent assignment (that includes modeling) and create a step by step that allows students to utilize CS to model

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Supporting research

NGSS
ISTE standards

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Session specifications

Topic:
Student agency, choice and voice
Grade level:
9-12
Skill level:
Beginner
Audience:
Coaches, Teachers
Attendee devices:
Devices not needed
Subject area:
Computer science, Science
ISTE Standards:
For Students:
Innovative Designer
  • Students know and use a deliberate design process for generating ideas, testing theories, creating innovative artifacts or solving authentic problems.
  • Students select and use digital tools to plan and manage a design process that considers design constraints and calculated risks.
Creative Communicator
  • Students choose the appropriate platforms and tools for meeting the desired objectives of their creation or communication.