Menu
Participants will identify the pedagogical supports facilitated by game-based learning (engagement, motivation, etc.); connect participation in eSports to college and career readiness and increased academic engagement; be prepared to address challenges with the implementation of game-based curriculum; and explore how to integrate games within a classroom learning experience.
Participants will view information and engage in conversations about how eSports and game based learning impacts student engagement, motivation and academic achievement.
Resources will be provided including links to the K20 Center's repository of educational games, information regarding eSports scholarships, and connections between eSports and careers.
Cho, A., Tsaasan, A., & Steinkuehler, C. (2019, August 01). The building blocks of an educational ESPORTS League: Lessons from year one in orange County high schools. https://dl.acm.org/doi/10.1145/3337722.3337738
Davis, C. (2020, November 18). How to start a high school esports team & benefit your school. https://www.viewsonic.com/library/education/how-to-start-high-school-esports-team/
Duggan, M. (2020, May 30). Which Americans play video games and who identifies as a "gamer". https://www.pewresearch.org/internet/2015/12/15/who-plays-video-games-and-identifies-as-a-gamer/
Larmond, A. (2020, August 01). Eduporium weekly: Esports in education. https://www.eduporium.com/blog/eduporium-weekly-esports-in-education/
Rothwell G, Shaffer M. eSports in K-12 and Post-Secondary Schools. Education Sciences. 2019; 9(2):105. https://doi.org/10.3390/educsci9020105
Top esports scholarships for gamers in 2021. (2021, January 08). https://scholarships360.org/scholarships/esports-scholarships-for-gamers/