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5 Ways To Design an Effective Technology Rich and Inclusive Learning Environment

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Philadelphia Marriott Downtown, Franklin 11/12/13

Explore and create: Deep-dive Creation lab
Preregistration Required
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Presenters

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Head Textbook Ditcher
Ditch That Textbook LLC
@jmattmiller
@ditchthattxtbook
Matt Miller taught in public schools for more than 10 years, teaching all levels of high school Spanish. In his career, he planned nearly 12,000 class lessons. He taught more than half a million instructional minutes. And he graded work for nearly 2,000 days of class. He’s an award-winning author with five books to his name. Matt is a Google Certified Innovator, PBS LearningMedia Digital Innovator and two-time Bammy! Awards nominee. His Ditch That Textbook blog encourages tens of thousands of educators in more than 100 countries to use technology and creative ideas in teaching.
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Founder and Principal
Elevate Education
Ken Shelton has been an educator for over 20 years, many of which were spent teaching technology to middle school students. He has worked extensively at the policy level with a number of state departments of education, ministries of education and nonprofits, and was appointed to an Education Technology Task Force formed by a previous California State Superintendent of Public Instruction. Shelton regularly gives keynote presentations and consults and leads workshops on educational technology, equity and inclusion, anti-racism, multimedia literacy, cultural intelligence, visual storytelling and instructional design. He’s an Apple Distinguished Educator, a Microsoft Innovative Educator Expert and a Google Certified Innovator. In 2018, he earned ISTE’s Digital Equity PLN Excellence Award. He was also named an influencer to follow by EdTech Magazine. Shelton holds a master’s degree in education with specialties in edtech and new media design and production.

Session description

In this highly interactive and dynamic session, we will take attendees through a design process focused on effective technology usage. Our activities will support a focus on creativity, curation, voice, collaboration, and assessment. We will look at sustainable ways to use technology to support higher-order thinking and learning.

Purpose & objective

Purpose: To support educators in designing a well-constructed learning environment that goes beyond just traditional teaching practices and just the tools, but integrates them together while also being mindful of crucial elements like inclusion, representation, and differentiation.

Objectives: Participants will identify aspects of modern lesson design including creativity, curation, voice, collaboration, and assessment. Participants will consider how technology can amplify those elements of modern lesson design. Participants will see examples of inclusive, diverse, and differentiated learning environments that mesh together with lesson design and effective technology use.

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Outline

Opening and Introduction
Collaborative discussion and idea sharing based upon the following question: How does technology serve as a critical catalyst for meaningful and relevant learning

Activities
Focus on 5 different platforms that in varying degrees address the core competency areas of the session: Creation, Curation, Voice, Collaboration, and Assessment
Each platform will be introduced with a design prompt then attendees will Engage, Experiment, and Explore. Followed by a brief sharing and call to action

Conclusion
Final reflection remarks and a Q&A

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Supporting research

Tech Like a Pirate: Using Classroom Technology to Create an Experience and Make Learning Memorable by Matt Miller
Don’t Ditch That Tech: Differentiated Instruction in a Digital World by Matt Miller, Nate Ridgway and Angie Ridgway
Culturally Responsive Teaching and the Brain by Zaretta Hammond
UDL and Blended Learning by Katie Novak and Catlin Tucker
The Perfect Blend by Michele Eaton
Culturally Responsive Teaching by Geneva Gay
Ratchetdemic: Reimagining Academic Success by Dr. Chris Emdin

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Session specifications

Topic:
Instructional design & delivery
Skill level:
Beginner
Audience:
Coaches, Curriculum/district specialists, Teachers
Attendee devices:
Devices required
Attendee device specification:
Laptop: Chromebook, Mac, PC
ISTE Standards:
For Educators:
Leader
  • Advocate for equitable access to educational technology, digital content and learning opportunities to meet the diverse needs of all students.
Designer
  • Design authentic learning activities that align with content area standards and use digital tools and resources to maximize active, deep learning.
  • Explore and apply instructional design principles to create innovative digital learning environments that engage and support learning.