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1. The audience will know a successful way to implement active methodologies for learning through the creation of creative and innovative products.
2. The audience will know a way to arouse students' interest in science through the resolution of real problems.
3. Share with the audience how students develop logical thinking through programming in C++ and Arduino.
4. The audience will know the stages, techniques, and materials that the students followed in class to develop this project.
Content and activities: 1. Students will explain the process of how they came to the idea of creating an oxygen generator and the challenges they faced. At this point attendees will be notified that a quiz game will be held at the end to see if they paid attention to the explanation. 2. Students will demonstrate how the generator works in the classroom. 3. Time to play 3. The audience will be able to ask questions about the process carried out by the students. 4. The audience can interact with the prototype. Time: Each component will take 5-10 minutes.
https://drive.google.com/drive/folders/128e1o9uh_pAhlyUxFxbGRgGG0tr7ug3R
Related exhibitors: | Andrea Communications, Abelana VR, Belkin International, Inc., Book Creator, Bump Armor, Camcor, Canva for Education, Class Technologies, Clever, Curriculum Associates |