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Participants will be able to describe how educational video games can increase student engagement in the classroom.
Participants will gain an awareness of free, high-quality educational video games.
Participants will play (a portion of) the games they are most interested in.
Participants will gain an understanding of how the games align with their curriculum.
Participants will learn how to sign up for their own account so they can immediately begin using the games with their students.
The content presented will be focused on 14 free educational video games developed by the K20 Center at the University of Oklahoma and how those games offer a unique way to achieve the attendee's curricular goals while increasing student engagement. The booth will include a large poster describing game-based learning and the titles available to play, along with the content covered in the games. Participants will be able to spend as much or as little time as they wish at the booth, as it will have several Chromebooks running the games for participants to play. The booth will be ran by three presenters who will be engaging in one-on-one or small group conversations to answer any questions they may have.
Wilson, S. N., Engler, C. E., Black, J. E., Yager-Elorriaga, D. K., Thompson, W. M., McConnell, A., ... & Terry, R. A. (2017). Game-based learning and information literacy: A randomized controlled trial to determine the efficacy of two information literacy learning experiences. International Journal of Game-Based Learning (IJGBL), 7(4), 1-21.
https://www.igi-global.com/article/game-based-learning-and-information-literacy/188609
Prensky, M. (2003). Digital game-based learning. Computers in Entertainment (CIE), 1(1), 21-21.
https://dl.acm.org/doi/abs/10.1145/950566.950596?casa_token=dVGYDgDyXFEAAAAA:tP6F3_bq16j7a3Z85A7ZFbc-330i5UTBZJaMHgxLR6CxX1S5wPbe4vzZWX1XZuwzaAtb-SYTEa6BzQ
Squire, K. D. (2013). Video game–based learning: An emerging paradigm for instruction. Performance Improvement Quarterly, 26(1), 101-130.
https://onlinelibrary.wiley.com/doi/abs/10.1002/piq.21139?casa_token=TSYq88eCrngAAAAA:9-eWYxmEYwYB-vg418kpH3cYjy5--HZHuKVLWd_s3Q8wH13bXOUaT2iMiyr73Ccr0Z6vZtt7FuvJcmdx
There are hundreds to thousands of publications on the benefits of game-based learning.