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Using Fortnite Creative to Imagine Solutions to Real World Problems

,
Pennsylvania Convention Center, 113A

Listen and learn: Ed talk
Recorded Session
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Presenters

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Education Operations Manager
Cathy Cheo-Isaacs (@iwearthecrowns) is the Education Specialist at Epic Games. Former roles include Game Design & Development Teacher, Educational Technology, Professional Learning, Esports, and Game-Based Learning Consultant, Event Production & Community Content Specialist, Lower School EdTech Specialist, Innovation and Technology Integration Specialist. Wife of @mr_isaacs, mom of @amazingrace1214 and @leilaboo215, and professionally trained pastry chef. She hearts theatre, tech, food, ‘Cuse, and little red cars. Cathy tries to live aloha each day and likes to yell.
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Education Program Manager
Epic Games
@mr_isaacs
Steve Isaacs is the Education Program Manager at Epic Games. His mission in this role is to support educators and students in exploring career opportunities that leverage interactive 3d skills. Prior to his role at Epic, Steve was a public school teacher for 28 years, teaching game design and development as well as other courses related to creative uses of technology. Steve enjoys spending time with family and friends. His hobbies include video games, biking, snorkeling, hiking and live music.

Session description

We've seen how games can transform classrooms and communities, but can they help humanity survive and thrive? Epic Games has developed United Nations Sustainable Development Goals lesson plans that can be used with Fortnite Creative to educate a new generation on the importance of sustainability across many aspects of life.

Purpose & objective

The United Nations has 17 Sustainable Development Goals (SDGs). These must-reach targets for the year 2030, have been crafted with the purpose of supporting continued comfortable human life on Earth. Epic Games has taken these goals to heart by providing lesson plans for educators to use with Fortnite Creative to educate a new generation on the importance of sustainability across many aspects of life.

Using Fortnite Creative in the classroom allows educators to meet students where they are and allows students to imagine solutions to real-world problems using in-game graphics and tools. Fortnite Creative offers a wide range of tools to design games and experiences in Fortnite. Whether students are starting from scratch with their knowledge about Fortnite, or they are seasoned players looking for new ways to express themselves, Fortnite Creative is the place. Fortnite Creative mode simplifies the process of creating immersive experiences. The tools are simple and intuitive, and they use the same controls that millions of student-players already know. This means that anyone can start making amazing original content and see it represented in the world of Fortnite. Furthermore, in-game collaboration settings can accommodate up to 16 players building together in Creative.

Participants will learn about the inspiring series of Fortnite Creative lesson plans that focus on the United Nations Sustainable Development Goals.

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Outline

00:00 Welcome/Presenter Intro/Overview
02:00 What is Fortnite?
06:00 What is/Why Game Based Learning?
10:00 Fortnite in the Real World
12:00 United Nations Sustainable Development Goals
15:00 Showcase uses of Fortnite in Education
18:00 Unreal Engine Community / Epic Games' Commitment to Education
20:00 Fortnite UN SDGs Lesson Plans
55:00 Q&A
58:00 Next steps/Closing

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Supporting research

http://www.bwgriffin.com/gsu/courses/edur7130/readingstudies/2010-Hoffman-Motivational-engagement.pdf

https://www.researchgate.net/publication/326698208_Can_cooperative_video_games_encourage_social_and_motivational_inclusion_of_at-risk_students

https://www.amazon.com/Reality-Broken-Better-Change-ebook/dp/B004G8Q1Q4/ref=kinw_dp_ke?ie=UTF8&m=AG56TWVU5XWC2

https://www.legendsoflearning.com/blog/james-paul-gee-game-based-learning/

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Session specifications

Topic:
Emergent technologies
Grade level:
9-12
Skill level:
Beginner
Audience:
Curriculum/district specialists, Teachers, Technology coordinators/facilitators
Attendee devices:
Devices useful
Attendee device specification:
Laptop: PC
Participant accounts, software and other materials:
unrealengine.com- Epic Games account
Fortnite- Epic Games Launcher

Mac & Chromebook
Xbox or Microsoft account
https://www.xbox.com/en-US/play

Subject area:
Career and technical education, STEM/STEAM
ISTE Standards:
For Coaches:
Change Agent
  • Facilitate equitable use of digital learning tools and content that meet the needs of each learner.
For Educators:
Designer
  • Explore and apply instructional design principles to create innovative digital learning environments that engage and support learning.
For Students:
Empowered Learner
  • Students understand the fundamental concepts of technology operations, demonstrate the ability to choose, use and troubleshoot current technologies and are able to transfer their knowledge to explore emerging technologies.