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Celebrating Women Power: Creating an Interactive AR Timeline to Promote Gender Equality

Pennsylvania Convention Center, Terrace Ballroom Lobby, Table 6

Participate and share : Poster


Highlands International School Mexico
Highlands International School Mexico
Highlands International School Mexico
Highlands International School
Highlands International School
Highlands International School Mexico
Middle School teacher faculty.

Session description

Discover how middle school students created an augmented reality timeline retelling the story of iconic women throughout history to promote gender equality, change gender stereotypes and create a new environment for young girls growing up. Students were empowered by technology and storytelling to share a message to an intended audience.
Grade level: 9-12
Skill level: Beginner

Purpose & objective

Middle School girls were inspired by History and Geography to fight for gender equality. Their goal was to share that humans, as male or females, share the same dignity to build a better society.

Learn how Middle School girls created an interactive Augmented Reality timeline using Reality Composer and Tinker Cad in order to retell and celebrate the stories of the most iconic women throughout history. Starting in early civilizations and until contemporary times, students had to research about the role of women in History. Later on, they had to analyze the life and legacy of influential women taking into account the context and time where they grew up in. After building up their stories, they created a remix of digital resources to tell their stories in an interactive way. Students were able to automatize animations and behaviors in Reality Composer helping users to take a journey over the centuries and around the world as they learned about the footprint women have left in today’s world. Their AR timeline was anchored to QR codes around the school to share their message with our school community: parents, peers and faculty.

Our main purpose and objectives are:
To share how to take advantage of Storytelling and Augmented Reality to share a powerful message.
To give students the opportunity to create meaningful learning experiences for their school community, empowered by technology.
To celebrate the bravery and talent of the most iconic women who have make a difference in history.

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The audience will be able to travel between centuries and places through our Augmented Reality Timeline. Students will share how to create interactive learning experiences using technology.
Each participant will be able to stay as long as they want in the stand to, but, in general, they will take about 5-10 minutes listen to how the project developed, the challenges faced, and to share ideas.

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Supporting research

"Culatta, R. (2021) Digital for Good: Raising Kids to thrive in an online world. Harvard Business Review, USA

Goldoman, S., Kabayadondo, Z. (2017) Taking Design Thinking to School: How the Technology and Design can transform teachers, learners and classrooms. Routledge, USA.

Spencer, J. And Juliani, AJ (2016) Using design thinking to boost creativity and bring out the maker in every student, Dave Burgess Consulting, USA.

Wagner, T. (2015). Creating Innovators, The making of young people who will change the world. Scrivener, USA."

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Session specifications

Augmented, mixed & virtual reality
Chief technology officers/superintendents/school board members, Principals/head teachers, Technology coordinators/facilitators
Attendee devices:
Devices useful
Attendee device specification:
Smartphone: Android, iOS, Windows
Tablet: Android, iOS, Windows
Subject area:
Social studies
ISTE Standards:
For Students:
Innovative Designer
  • Students select and use digital tools to plan and manage a design process that considers design constraints and calculated risks.
Computational Thinker
  • Students understand how automation works and use algorithmic thinking to develop a sequence of steps to create and test automated solutions.
Creative Communicator
  • Students publish or present content that customizes the message and medium for their intended audiences.

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