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Purpose:
Every student is not an artist, but they can all be creative. Using templates can help us separate the two and scaffold students as they practice using their imaginations to solve problems. In this session, we will introduce participants to the Big Huge Labs website and share ways to use templates and images for scaffolding creative thought. Additionally, we’ll discuss ways to introduce copyright discussions in the classroom centered around remixing materials released with creative commons licensing.
Objectives:
- Participants will deepen their own understanding of copyright and creative commons.
- Participants will learn about various websites that house images with creative commons licenses that can be used for student projects and the appropriate way to have students attribute the images.
- Participants will collaborate and discuss ideas for using the Big Huge Labs site across various content areas.
Welcome/Introductions (2 min)
During the introduction, participants will complete a poll on the use of images by their students.
How Big Huge Labs (BHL) Cultivates Creative Communicators and Why that is Important (5 min)
The BHL templates allow all students to create artifacts that exercise creativity and effective communication skills while organizing information and focusing on showing what they know.
Creative Commons Licensing Discussion (5 min)
The discussion will focus on why Creative Commons Images are an excellent choice for projects and how they support students' understanding of images' proper, legal use.
Finding Creative Commons Images (10 min)
Presenters will share 4-5 web-based Creative Commons image sources, including features and tips for navigating each site.
Demonstration: Big Huge Labs Website and Education Accounts (5 min)
The presenter will demonstrate an overview of the site, the teacher dashboard, and how students of all ages can receive and safely submit assignments.
Reading/Writing Project Ideas and Hands-On Participant Activity (10 min)
Presenters will share project samples and provide a content-based activity for participants to complete.
History/Social Science Project Ideas and Hands-On Participant Activity (10 min)
Presenters will share project samples and provide a content-based activity for participants to complete.
Math/Science Project Ideas and Hands-On Participant Activity (10 min)
Presenters will share project samples and provide a content-based activity for participants to complete.
Q & A (3 min)
Scaffolding the development of creativity from the students’ perspective (2021) https://www.sciencedirect.com/science/article/abs/pii/S187118712100050X
Scaffolding Creativity Into Presentations To Generate Lasting Shifts (April 2022) - https://voltagecontrol.com/blog/scaffolding-creativity-into-presentations-to-generate-lasting-shifts/
Robinson, K. (2011). Out of our minds: Learning to be creative (2nd). West Sussex, U. K.: Capstone Publishing Ltd.
Seelig, T. (2012). inGenius: A crash course on creativity. New York, NY: HarperCollins Publishers.
Connecting the Dots: Your Brain and Creativity (2017) - Frontiers for Young Minds - https://kids.frontiersin.org/articles/10.3389/frym.2017.00019
Teaching Students to Legally Use Images Online from Jennifer Gonzalez via Cult of Pedagogy - https://www.cultofpedagogy.com/online-images/
The Ultimate List of Graphic Organizers for Teachers and Students - https://creately.com/blog/diagrams/types-of-graphic-organizers/