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Cultivate Creative Communicators With Big Huge Labs

,
Pennsylvania Convention Center, 116

Explore and create: Exploratory Creation lab
Preregistration Required
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Presenters

Photo
Director of K12 Initiatives
The Source for Learning
@moreruckus2
@moreruckus2
ISTE Certified Educator
Ruth Okoye is an instructional technologist and currently the Director of K12 Initiatives at the Source For Learning. Ruth has spent over 30 years helping teachers learn effective technology implementation strategies. A frequent presenter on edtech coaching, information literacy, accessibility strategies, and using tech tools for formative assessment, Ruth contributes to the global conversation on these topics in both face-to-face and virtual environments. As a Microsoft Innovative Educator Expert (MIEE), and a Microsoft Certified Trainer, she shares her passion for leveraging free tools as a digital equity strategy.
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K-12 Education Specialist
The Source for Learning
@HowlingMonkey2
ISTE Certified Educator
Karen Streeter is an instructional designer and currently Managing Director of Cogent TLC. Karen also coordinates professional learning opportunities for teachers through her work as a consultant for The Source for Learning. She has 25 + years of experience in public and higher education and served on the VSTE Board of Directors. A former Instructional Technology Supervisor, Ms. Streeter has a long history of presenting at state and national conferences. A Microsoft Innovative Educator Expert (MIEE) and Microsoft Master Trainer, she uses digital tools to level the playing field so that all students have access to sound instruction.

Session description

Looking for ways to nurture the “creative communicator” in your students? Learn to use Big Huge Labs with copyright-friendly photos for the win! Templates on this free website will allow your students to demonstrate what they have learned in a number of individually creative ways.

Purpose & objective

Purpose:
Every student is not an artist, but they can all be creative. Using templates can help us separate the two and scaffold students as they practice using their imaginations to solve problems. In this session, we will introduce participants to the Big Huge Labs website and share ways to use templates and images for scaffolding creative thought. Additionally, we’ll discuss ways to introduce copyright discussions in the classroom centered around remixing materials released with creative commons licensing.

Objectives:
- Participants will deepen their own understanding of copyright and creative commons.
- Participants will learn about various websites that house images with creative commons licenses that can be used for student projects and the appropriate way to have students attribute the images.
- Participants will collaborate and discuss ideas for using the Big Huge Labs site across various content areas.

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Outline

Welcome/Introductions (2 min)
During the introduction, participants will complete a poll on the use of images by their students.

How Big Huge Labs (BHL) Cultivates Creative Communicators and Why that is Important (5 min)
The BHL templates allow all students to create artifacts that exercise creativity and effective communication skills while organizing information and focusing on showing what they know.

Creative Commons Licensing Discussion (5 min)
The discussion will focus on why Creative Commons Images are an excellent choice for projects and how they support students' understanding of images' proper, legal use.

Finding Creative Commons Images (10 min)
Presenters will share 4-5 web-based Creative Commons image sources, including features and tips for navigating each site.

Demonstration: Big Huge Labs Website and Education Accounts (5 min)
The presenter will demonstrate an overview of the site, the teacher dashboard, and how students of all ages can receive and safely submit assignments.

Reading/Writing Project Ideas and Hands-On Participant Activity (10 min)
Presenters will share project samples and provide a content-based activity for participants to complete.

History/Social Science Project Ideas and Hands-On Participant Activity (10 min)
Presenters will share project samples and provide a content-based activity for participants to complete.

Math/Science Project Ideas and Hands-On Participant Activity (10 min)
Presenters will share project samples and provide a content-based activity for participants to complete.

Q & A (3 min)

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Supporting research

Scaffolding the development of creativity from the students’ perspective (2021) https://www.sciencedirect.com/science/article/abs/pii/S187118712100050X

Scaffolding Creativity Into Presentations To Generate Lasting Shifts (April 2022) - https://voltagecontrol.com/blog/scaffolding-creativity-into-presentations-to-generate-lasting-shifts/

Robinson, K. (2011). Out of our minds: Learning to be creative (2nd). West Sussex, U. K.: Capstone Publishing Ltd.

Seelig, T. (2012). inGenius: A crash course on creativity. New York, NY: HarperCollins Publishers.

Connecting the Dots: Your Brain and Creativity (2017) - Frontiers for Young Minds - https://kids.frontiersin.org/articles/10.3389/frym.2017.00019

Teaching Students to Legally Use Images Online from Jennifer Gonzalez via Cult of Pedagogy - https://www.cultofpedagogy.com/online-images/

The Ultimate List of Graphic Organizers for Teachers and Students - https://creately.com/blog/diagrams/types-of-graphic-organizers/

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Session specifications

Topic:
Creativity & curation tools
Grade level:
PK-12
Skill level:
Beginner
Audience:
Coaches, Professional developers, Teachers
Attendee devices:
Devices required
Attendee device specification:
Smartphone: Android, iOS, Windows
Laptop: Chromebook, Mac, PC
Tablet: Windows, Android, iOS
Participant accounts, software and other materials:
A free Big Huge Labs Education account is needed. Directions to get one can be found here: https://bighugelabs.com/education.php
ISTE Standards:
For Educators:
Citizen
  • Mentor students in safe, legal and ethical practices with digital tools and the protection of intellectual rights and property.
Analyst
  • Provide alternative ways for students to demonstrate competency and reflect on their learning using technology.
For Students:
Creative Communicator
  • Students create original works or responsibly repurpose or remix digital resources into new creations.