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Get Started With Augmented Reality

Pennsylvania Convention Center, Terrace Ballroom IV

Participate and share: Interactive session
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Author | Speaker | Consultant
Jaime Donally is a passionate technology enthusiast. She began her career as a math teacher and later moved into instructional technology. Her desire to build relationships has created opportunities to collaborate with students and educators around the world. She provides staff development and training on immersive technology as an edtech consultant, and her latest adventures include Global Maker Day and #ARVRinEDU events. She’s also an author and speaker on the practical use of augmented reality and virtual reality in the classroom.

Session description

Looking to integrate exciting technology into your classroom, school or district? Augmented reality (AR) can be a highly effective resource, especially the right strategic plan. We will review the basics of AR while exploring simple, yet spectacular tools.

Purpose & objective

Jumping into immersive technology can be exciting, but without proper preparation, the most engaging lessons can be a complete failure. There are no guarantees that any planning will avoid potential problems, but it should help minimize potential pitfalls and improve the effectiveness of your augmented lessons.
The tools are easy to implement with a minimal learning curve. Access and use will be simple for any classroom teacher to use. Access to multiple resources will be available at

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We will cover these important questions:
What's the difference between augmented and virtual reality? (5-10 minutes)
What are your goals in using this technology? (5-10 minutes)
How does this technology function? (5-10 minutes)
What are the best tools for my students? (30-40 minutes)

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Supporting research

Donally, J. (2021). The Immersive Classroom. ISTE INTL SOC FOR TECH IN.

Donally, J. (2018). Learning Transported. ISTE INTL SOC FOR TECH IN.

A virtual glimpse into the reality of future education; TIPPING POINT Traditional learning is about to be challenged by advanced, immersive technology that could inspire generations, reports Peter Cunliffe." Times [London, England], 5 Apr. 2017, p. 39. Global Issues in Context, Accessed 29 Sept. 2017.

Increasing Student Development Through Multi-Level Immersive Learning: Clemson Engineers for Developing Countries Case Study
Author: Bargar, Dylan
Journal: International journal for service learning in engineering
Date: 10/01/2016

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Session specifications

Augmented, mixed & virtual reality
Skill level:
Professional developers, Teachers, Technology coordinators/facilitators
Attendee devices:
Devices useful
Attendee device specification:
Smartphone: iOS
Tablet: iOS
Participant accounts, software and other materials:
The attendees will receive each resource as it's being presented during the session.
ISTE Standards:
For Students:
Empowered Learner
  • Students understand the fundamental concepts of technology operations, demonstrate the ability to choose, use and troubleshoot current technologies and are able to transfer their knowledge to explore emerging technologies.
Digital Citizen
  • Students engage in positive, safe, legal and ethical behavior when using technology, including social interactions online or when using networked devices.
Innovative Designer
  • Students know and use a deliberate design process for generating ideas, testing theories, creating innovative artifacts or solving authentic problems.