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Perfect Procurement: Latest ISTE Research That Can Help Your District Buy Better

Pennsylvania Convention Center, 120A

Participate and share: Interactive session
Recorded Session
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Research Associate
Nicole Langford serves as the Research Associate, Project Manager at the International Society for Technology in Education with the Research and Development team. Nicole comes to ISTE with 7+ years of research administration experience and 3+ years of qualitative research experience. Nicole’s research experience was centered around studying the career decisions of Ph.D. STEM candidates from underrepresented groups, focusing on what drove them towards or away from careers in academia. Through that work, Nicole developed a passion for listening to people talk about their experiences and storytelling through research – a passion she brings to ISTE.
Director of Research
Brandon Olszewski (Ph.D.), ISTE’s Director of Research, is passionate about making research practical. He leads many of the organization’s evaluation and research efforts, as well as projects that focus on educational technology, product usability and design, the learning sciences, and adult learning. With over 15 years’ experience in program evaluation and research, Brandon has managed the implementation and evaluation of innovative projects funded by the National Science Foundation, the U.S. Department of Education, state departments of education, and private foundations. He has published on topics including educational technology, sociology, special education, workforce development, and social science methodology and psychometrics.

Session description

ISTE does research that helps districts and their schools improve edtech management, including interoperability, product selection and data privacy. We want to share some of this past year’s learnings and awesome resources so that you walk away with ideas for improving how your school or district can make purchasing decisions that empower your teachers and students.

Purpose & objective

*Tell the audience about research that ISTE does + share related insights
*Provide ideas for improving interoperability and product procurement, including effective data privacy
*Demonstrate how the Index can help you find, compare, and select products

Known information + assets
*Findings from research activities - good to show how we work with practitioners and learn from them
*Coalition has a wide-angle lens on edtech management; School districts found the holes in existing processes related to data management, privacy, interoperability, etc. when they did the assessment
*The new SoA process is more rigorous, raising the bar for edtech product providers to build better products for teachers and students.
*Toolkit + CoM scenarios that show how science is the foundation of product quality
*Index with functionality that will help you see what products meet ISTE standards with badges, interoperability and data privacy specs, and allows you to compare and contrast edtech products that have been submitted to the Index.

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*A short scoring exercise where we take a piece of the TR framework and ask attendees to score an exemplar product like BrainPOP (15 minutes)
*A Product Index demo where we have attendees choose three products that their schools and districts currently use; we could have them compare and contrast against products they are actively thinking of switching too, or replace. (15 minutes)

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Supporting research

Project Teacher Ready (Gates funded ISTE project)

Course of Mind -

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Session specifications

Online tools, apps & resources
Grade level:
Skill level:
Chief technology officers/superintendents/school board members, Curriculum/district specialists, Technology coordinators/facilitators
Attendee devices:
Devices required
Attendee device specification:
Smartphone: Android, iOS, Windows
Laptop: Chromebook, Mac, PC
Tablet: Android, iOS, Windows
ISTE Standards:
For Students:
Empowered Learner
  • Students articulate and set personal learning goals, develop strategies leveraging technology to achieve them and reflect on the learning process itself to improve learning outcomes.
Digital Citizen
  • Students engage in positive, safe, legal and ethical behavior when using technology, including social interactions online or when using networked devices.