Session description
Visit the ISTEverse to experience the future of learning. You’ll discover immersive learning that leverage augmented reality (AR) and virtual reality (VR) to create dynamic, interactive learning adventures and experiences. Wander through the ISTEVerse to experience the power of virtual, augmented and mixed realities and get a glimpse of the possibilities for using these experiences for learning. Using VR headsets and handheld AR devices, you will get a taste of existing, emergent and future applications that model new learning with spatial technologies.
Visit the following spaces within the ISTEverse:
Ready Room
First time in Virtual Reality? The Ready Room showcases First Steps for all to learn how to master their virtual environment.
VRcade
An immersive arcade featuring experiential learning with VR resources connected to core subjects and skill development. You’ll be equipped with a VR headset that will provide a 360-degree view of a virtual environment, giving you a realistic immersive experience. Try out these applications:
Station 1- Zoe Immersive
Station 2- Inspirit
Station 3- Metaversity with VictoryXR
ARcade
Check out the ARcade for hands-on experimentation with AR resources and examples of educational uses for this technology. You’ll have the chance to experiment with handheld mobile devices as you explore educational content in a dynamic, interactive way. You’ll also experience how AR can be used to enhance classroom instruction and help learners visualize and understand complex concepts.
Station 1- AR Chemistry Lab
Station 2- McGraw Hill AR
Station 3- Twinkl Robotics
Station 4- Quiver Masks
Station 5- Halo AR
Connections
Hear from educators and developers who will share innovative practices using AR and VR technologies. Attend a presentation by educators who have implemented these instructional practices in innovative ways.
Tuesday morning Connections schedule:
10:00am - 10:45am "VR And The Rise Of Mind-Blowingly Immersive Science Education" with Cara Johnson & David Sarno
11:00am - 11:45am "Using Virtual Reality (VR) to Study Pollinators in the Fourth-Grade Classroom" with Dr. Carley Fisher-Maltese, Dan Price, Debbie Spragu, Craig Yu, & CJ Conway
12:00pm - 12:45pm "Welcome to the Metaverse! Creating Awesome 3D, Interactive Learning for your Classroom" with Irene Bal, Rebecca Cox, & Robert Cox (student Presenters)
Arena
The Arena will incorporate gamification elements into the VR experience, making the learning even more engaging and interactive. Put on a headset and join other educators in challenges in the following experiences:
Beat Saber
Ultimechs
Wands Alliances
VR Wellness
In the VR Wellness space, take a mindfulness break during a full day of conference content in Tripp or Cosmic Flow!