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Elevate Your District: Unleash Esports Excitement!

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Listen and learn: Snapshot
Recorded Session
Virtual Session
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Snapshots are a pairing of two 20 minute presentations followed by a 5 minute Q & A.
This is presentation 2 of 2, scroll down to see more details.

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Presenters

Photo
Digital Teaching and Learning Specialist
New Hanover County Schools
@bergincolleen
Connecticut born and raised, now thriving in North Carolina. While teaching high school English, I developed a passion for educational technology and its potential to transform learning experiences for students. This led me to my current role as a Digital Teaching and Learning Specialist where I work to empower educators with the tools and strategies needed to enhance their teaching through technology, contributing to a more dynamic and engaging learning environment.

Session description

Participants will learn how one school district in North Carolina established Esports as a local sport beginning in the 2023-2024 school year as part of the fall season lineup. In addition, we will share how esports brings real world project opportunities to our CTE classes.

Purpose & objective

The purpose of this presentation is to assist school districts who are interested in bringing eSports to their high or middle schools with what they need to take into consideration when working to successfully bring esports to their school district

Participants will learn the steps and considerations that must be taken in order to successfully implement an eSports program in their school district. Some considerations include, code of ethics, how to utilize Esports to bring real world projects to classes, technology needs to set up an esports area in their schools.

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Outline

The presenter will engage with the audience through Q&A sessions, providing probing questions throughout the session to consider while in peer-to-peer interactions to encourage audience members to think about their school district’s needs while attending this presentation. Audience members will put their possible thoughts, answers, and considerations into a digital mind map that all audience members will have access to to take back with them, in addition to the presentation slides and resources I will share that go with the presentation.

Outline of the presentation content
Introduction of Presenter and Topic (2 minutes)
What started the conversation of having esports in the district (5 minutes)
Inclusivity in Esports (5 minutes)
The esports committee is formed - what stakeholders are involved and why we chose them to be on the committee (5 minutes)
Policies that were immediately implemented while esports is a club and why (5 minutes)
No first person shooter
Process for approving Esports games for use
Esports login only accessible after school hours
Committee worked to develop a code of ethics/conduct that must be signed by students (5 minutes)
Committee works to put together a budget request (5 minutes)
 What we had to consider -
 Wireless vs wired
 Consoles to purchase
 Which desktop towers and monitors would be best for esports
Board of Education Presentation (3 minutes)
2023-2024 Esports during the fall lineup - success story (10 minutes)
Bringing real world project applications to CTE classes (10 minutes)
 Marketing classes to provide a marketing plan to recruit players and promote matches to attend
 Graphics/Digital Design Classes - build the esports logo, assist with posters for upcoming matches, etc.
 Involving other CTE classes as needed
Q&A from the audience (5 minutes)

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Supporting research

https://medium.com/@edtechtrends/leveling-up-the-rise-of-esports-in-education-ef38b17e10c5
https://www.nfhs.org/media/1020194/parents_esports_guide.pdf
https://acerforeducation.acer.com/education-trends/esports-in-education/future-engaging-education/
https://www.viewsonic.com/library/education/esports-schools-good/

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Session specifications

Topic:
Esports
Grade level:
9-12
Skill level:
Beginner
Audience:
Chief technology officers/superintendents/school board members, Principals/head teachers, Technology coordinators/facilitators
Attendee devices:
Devices required
Attendee device specification:
Smartphone: Android, iOS, Windows
Laptop: Chromebook, Mac, PC
Tablet: iOS, Windows, Android
Subject area:
Career and technical education, STEM/STEAM
ISTE Standards:
For Students:
Digital Citizen
  • Students cultivate and manage their digital identity and reputation and are aware of the permanence of their actions in the digital world.
Innovative Designer
  • Students develop, test and refine prototypes as part of a cyclical design process.
Global Collaborator
  • Students contribute constructively to project teams, assuming various roles and responsibilities to work effectively toward a common goal.