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Collaborative XR Technology and Training

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Exploration Lab
ISTELive Content
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Session description

In this session, educators, technologists, and industry leaders explore the transformative potential of collaborative Extended Reality (XR). Through interactive demonstrations, attendees will learn how immersive virtual and augmented reality are reshaping learning, critical thinking, and skill development, all while fostering deeper engagement that leads to practical applications.

Outline

Technologies used in industry for learning -15 minutes (peer-to-peer interaction and device-based activities - multiple)
Comparisons of budget-friendly technologies -15 minutes (peer-to-peer interaction and device-based activities - multiple)
Ways to develop technologies in a budget-friendly way -15 minutes (peer-to-peer interaction and device-based activities - multiple)
How to evaluate which technology is right for you -15 minutes (peer-to-peer interaction)

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Supporting research

Please find a broad overview of research and quasi-experiments done in this area.

https://jnjinstitute.com/en-us/virtual-reality

https://www.tandfonline.com/doi/full/10.1080/0142159X.2020.1762032?scroll=top&needAccess=true

https://scholar.google.com/citations?hl=en&user=6Jp22rMAAAAJ

https://scholar.google.com/scholar?hl=en&as_sdt=0%2C43&q=Niko+Chauls&btnG=

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Presenters

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Instructional Technology Lead
Oak Ridge Enhanced Technology and Training Center
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XR Developer
Oak Ridge Enhanced Technology and Training Center
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Instructional Designer
Oak Ridge Enhance Technology and Training Center

Session specifications

Topic:

Virtual and Blended Learning

TLP:

No

Grade level:

Community College/University

Audience:

Corporate, Government/Non-profit, Technology Coach/Trainer

Attendee devices:

Devices not needed

Subject area:

Engineering, Technology Education

ISTE Standards:

For Educators:
Collaborator
  • Use collaborative tools to expand students’ authentic, real-world learning experiences by engaging virtually with experts, teams and students, locally and globally.
Designer
  • Design authentic learning activities that align with educational standards and use digital tools and resources to maximize learning.
Analyst
  • Use assessment data to guide progress, personalize learning, and communicate feedback to education stakeholders in support of students reaching their learning goals.