Topic:
Games for Learning, Gamification and Esports
Audience:
Curriculum Designer/Director, Teacher Development, Technology Coach/Trainer
Attendee devices:
Devices useful
Attendee device specification:
Smartphone: Android, iOS, Windows
Laptop: Mac, PC
Tablet: Android, iOS, Windows
Participant accounts, software and other materials:
Attendee's should have a Minecraft Education account/license should they want to try the map for themselves. We will however demo parts of the map and learning pathways that are available.
Subject area:
Interdisciplinary (STEM/STEAM), Social Studies or History
ISTE Standards:
For Educators:Learner- Set professional learning goals to apply teaching practices made possible by technology, explore promising innovations, and reflect on their effectiveness.
Citizen- Create experiences for learners to make positive, socially responsible contributions and build inclusive communities online.
- Foster digital literacy by encouraging curiosity, reflection, and the critical evaluation of digital resources.
TLPs:
Cultivate Belonging, Spark Curiosity
Disclosure:
The submitter of this session has been supported by a company whose product is being included in the session