Event Information
1. Introduction to Chindogu (1 min): A student will explain what Chindogu is, mentioning that they are inventions that solve everyday problems in a fun way. She will use simple examples to capture the audience's attention.
2. Project Presentation (2-3 min): The student will show her Chindogu, a 3D model she created in Tinkercad. She will briefly explain the problem it solves and how she designed it. She will invite a participant to ask questions about her project to encourage interaction.
3. Collaboration Process (1 min): The student will share how she worked as a team to develop her idea and how collaboration improved her project. This will show the importance of sharing and learning from others.
4. Classroom Applications (1-2 min): The student will give examples of how Chindogu can be used in different subjects, such as language or science. This will inspire attendees to think of ways to include this project in their teaching.
5. Closing and Questions (1 min): The student will summarize what she learned about creativity and problem solving. She will elicit questions from the audience, promoting an open dialogue.
https://lewis-school.co.uk/teacher-training/teaching-tips-chindogu/
https://people.howstuffworks.com/culture-traditions/cultural-traditions/chindogu-art-un-useless-inventions.htm
https://www.ted.com/talks/simone_giertz_why_you_should_make_useless_things?subtitle=en&lng=es&geo=es
https://tll.gse.harvard.edu/design-thinking