Event Information
Content and engagement: Slides, coding resources for game development. People will be able to try out the software by themselves.
Time: 5 min per component (20 min total). So the presentation can be running several times.
Process: Interacting with people, asking them about their subjects/roles so we can invite them to include the game development process/curriculum for the STEAM learning in their schools.
Book: How to make a video game all by yourself (Matt Hackett)