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Empowering Students with Computer Science & Social Studies Integration

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Session description

This session explores the intersection of computer science and social studies, showcasing how Twine can be used to create interactive historical narratives. Participants will learn practical strategies to integrate these disciplines, fostering deeper student engagement and understanding.

Outline

For poster session -
Content shared will be our lesson plans, student work examples, teacher work samples, and resources for the tool of Twine.
Process - Ask for viewers' backgrounds and connect what this project has done with their application and integration of computer science in content areas. Hands-on examples of the digital stories will be available, as well as unplugged versions that participants can interact with.

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Supporting research

This is disseminating a 4 year NSF Research Grant, Computer Science for Social Studies, which is available: https://www.nsf.gov/awardsearch/showAward?AWD_ID=2010256
Berson, M and Berson, I and Franklin, K and Fawley, V and Shank, P and Dovi, R and Gasca, S and Hochberg, E and Bernstein, D "Thinking Critically, Coding Creatively: Elevating Social Studies Through Inquiry-Based Learning and Computer Science Integration" Social education , v.88 , 2024

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Presenters

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Instructional Program Supervisor
CodeVA
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Sr. Director of Research and Development
CodeVA
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Product Publication Manager
CodeVA

Session specifications

Topic:

Computer Science and Computational Thinking

TLP:

Yes

Grade level:

6-12

Audience:

School Level Leadership, Teacher, Technology Coach/Trainer

Attendee devices:

Devices useful

Attendee device specification:

Smartphone: Android, iOS, Windows
Laptop: Chromebook, Mac, PC
Tablet: Android, iOS, Windows

Subject area:

Computer Science, Social Studies or History

ISTE Standards:

For Educators:
Designer
  • Design authentic learning activities that align with educational standards and use digital tools and resources to maximize learning.
Facilitator
  • Foster a culture where students take ownership of their learning goals and outcomes in both independent and group settings.
  • Create learning opportunities that challenge students to use a design process and/or computational thinking to innovate and solve problems.

TLPs:

Connect learning to learner, Prioritize authentic experiences