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Beyond Name Tags: 3D Printing Projects Using the Engineering Design Process

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Session description

This lab will present three 3D printer projects that I use to teach the engineering design process. They are open-ended projects that encourage students to continually test and improve their creations. These projects are examples of real-world applications to demonstrate how the engineering design process can be used.

Outline

This session will present 3 of my main activities I use with my students. This is for teachers who are familiar with 3D printing.

0-2 Min - Introduction

2-10 Min - Complete the Cuboid Project - Present the Engineering design process and the problem that we need to solve. We need to make a Cuboid (3D rectangle) with only a partial piece to work with.

10 - 18 Min - They will draw the cube from 3 different angles. Then sketch what the negative space would be if it were to create a Cuboid. Peer-to-peer interaction as they work together.

18 - 30 Min - We will work together to create the completion piece on Tinkercad. I would create a quick model of the piece that we sketched out. Device Based Activity.

30 - 35 Min - Show what a completed piece would look like, discuss continuing to create prototypes and modify our designs to create better fits.

35 - 45 Min - Puzzle cube project - I will present my puzzle cube project and how we prototype with wood cubes and tape then transfer it into Tinkercad.

45 - 55 Min - Present "Help a teacher out project" - how my students use the Engineering Design Process to ask questions, discover a need, and design and create a solution to that teachers problem. Students print out these solutions and give them to the teacher. Show examples.

55 - 60 Min - Questions

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Supporting research

https://stemsmartly.com/engineering-design-process-for-kids/#:~:text=It%20puts%20them%20in%20the,a%20problem%20in%20many%20ways.

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Presenters

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Teacher
St. Luke's Episcopal School

Session specifications

Topic:

Innovative Learning, Making and Fabrication.

TLP:

Yes

Grade level:

6-12

Audience:

Teacher Development, Teacher, Technology Coach/Trainer

Attendee devices:

Devices required

Attendee device specification:

Laptop: Chromebook, Mac, PC

Participant accounts, software and other materials:

Tinkercad

Subject area:

Engineering, Technology Education

ISTE Standards:

For Educators:
Facilitator
  • Create learning opportunities that challenge students to use a design process and/or computational thinking to innovate and solve problems.
For Students:
Innovative Designer
  • Exhibit a tolerance for ambiguity, perseverance and the capacity to work with open-ended problems.
Computational Thinker
  • Break problems into component parts, extract key information, and develop descriptive models to understand complex systems or facilitate problem-solving.

TLPs:

Develop Expertise, Prioritize authentic experiences