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Level Up: Leveraging AR & VR to Increase Student Engagement

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HBGCC - Posters, Table 5

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Session description

Ready to level up with immersive learning? Augmented Reality and Virtual Reality (AR/VR) are powerful ways to engage diverse learners. Explore innovative ways to increase student engagement with AR and VR experiences and content creation. Gain tools, apps, ideas, and resources to incorporate AR/VR in standards-based lessons.

Outline

Welcome (5 mins)
- Intro.
- Who’s in the Room (session links/resources)
- Rate Your Experience

What is AR/VR? (5 mins.)

AR/VR lesson examples (25 mins)
- Merge EDU
- zSpace
- Nearpod
- Class VR
- Sandbox AR

AR/VR tools and resources (15 mins)
- More tools and apps
- Lesson Ideas

Closing/Q & A (5 mins)

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Supporting research

https://www.fi.edu/difference-between-ar-vr-and-mr
https://edtechmagazine.com/k12/article/2019/08/arvr-k-12-schools-use-immersive-technology-assistive-learning-perfcon
https://www.arvrinedu.com/

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Presenters

Photo
Digital Learning Specialist
Atlanta Public Schools
ISTE Certified Educator

Session specifications

Topic:

Emergent Technologies, AR, VR, and XR

TLP:

Yes

Grade level:

PK-12

Audience:

Librarian, Teacher, Technology Coach/Trainer

Attendee devices:

Devices useful

Attendee device specification:

Laptop: Chromebook, Mac, PC

Subject area:

Interdisciplinary (STEM/STEAM)

ISTE Standards:

For Educators:
Facilitator
  • Manage the use of technology and student learning strategies in digital platforms, virtual environments, hands-on makerspaces or in the field.

TLPs:

Connect learning to learner, Spark Curiosity