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AI Wearables and Advancements in AR and VR

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Grand Hyatt - Texas Ballroom E

Interactive Session
ISTELive Content
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Session description

Discover how AI-driven AR and VR education advancements contribute to spatial learning and enable new features and possibilities for immersive technology. We'll explore the impact of AI in immersive technology, including personalized learning, improved accessibility, and enhanced user experience.

Outline

Introduction (10 minutes)
Explain the significance of AI wearables and advancements in AR and VR education.
Understanding AI Wearables (20 minutes)
Explain what AI wearables are available and provide some current examples.
Discuss how AI wearables are being used in educational settings.
Highlight case studies or success stories.
Integration of AI in AR and VR (20 minutes)
Describe how generative AI is being used to create new features for AR and VR.
Show examples of generative AI in action within AR and VR environments.
Closing (10 minutes)
Q&A
Provide Additional Resources

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Supporting research

Donally, J. (2021). The Immersive Classroom. ISTE INTL SOC FOR TECH IN.

Donally, J. (2018). Learning Transported. ISTE INTL SOC FOR TECH IN.

A virtual glimpse into the reality of future education; TIPPING POINT Traditional learning is about to be challenged by advanced, immersive technology that could inspire generations, reports Peter Cunliffe." Times [London, England], 5 Apr. 2017, p. 39. Global Issues in Context, link.galegroup.com/apps/doc/A488630753/GIC?u=uphoenix_uopx&xid=f3bbd63e. Accessed 29 Sept. 2017.

Increasing Student Development Through Multi-Level Immersive Learning: Clemson Engineers for Developing Countries Case Study
Author: Bargar, Dylan
Journal: International journal for service learning in engineering
Date: 10/01/2016

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Presenters

Photo
Author | Speaker | Consultant
ARVRinEDU
ISTE & ASCD Book Author

Session specifications

Topic:

Emergent Technologies, AR, VR, and XR

TLP:

No

Grade level:

PK-12

Audience:

Curriculum Designer/Director, Librarian, Technology Coach/Trainer

Attendee devices:

Devices useful

Attendee device specification:

Smartphone: iOS
Tablet: Android, iOS

Subject area:

Interdisciplinary (STEM/STEAM), Technology Education

ISTE Standards:

For Students:
Empowered Learner
  • Understand fundamental concepts of how technology works, demonstrate the ability to choose and use current technologies effectively, and are adept at thoughtfully exploring emerging technologies.
Digital Citizen
  • Demonstrate empathetic, inclusive interactions online and use technology to responsibly contribute to their communities.
Innovative Designer
  • Know and use a deliberate design process for generating ideas, testing theories, creating innovative artifacts or solving authentic problems.