Event Information
Participants will be reviewing the following functions:
Dark and Light modes
Read Aloud and Replay
Screen reader compatibility
Questions and answers on players devices
Multi-modal question and answer types
Extended time accommodations or no timer
Dynamic font sizes on mobile
Each function can be discussed briefly, or at length, of no more than 30 minutes total. Participants will be prompted in both 1:1 interaction, as well as hands-on workshopping opportunities.
Kahoot! is conscious about global and commonly accepted standards for accessibility, such as the Web Content Accessibility Guidelines (WCAG).
We aim to comply with the WCAG version 2.2, to an AA conformance level.
Kahoot!’s accessibility standards includes that our products shall be perceivable, operable, understandable and robust as described below:
Perceivable: Our product should be perceivable to all users, including those using assistive technologies. This includes but is not limited to text-to-speech technology users, Braille users, and other users with sensory, cognitive, or other disabilities. All users should be able to perceive and access the content Kahoot! presents using only one of their senses.
Operable: Our product should be operable by all users, including those using assistive technologies. This includes but is not limited to keyboard users, switch users, voice control users, and other users with sensory, cognitive, motor, or other disabilities. All users should be able to navigate and interact with Kahoot!.
Understandable: Our product should be understandable by all users, including those using assistive technologies. This includes but is not limited to screen reader users and those with cognitive disabilities. All users should be able to understand the content and functionality information that Kahoot! presents.
Robust: Our product should effectively communicate information to all users, including those using assistive technologies and remain compatible with those technologies and user needs as they evolve. This includes but is not limited to users experiencing impairments in vision, hearing, mobility, and cognition. All users should be able to access the content that Kahoot! presents as technologies evolve.
We aim to showcase through our editorial and social channels accessibility best practices from the Kahoot! community.