Event Information
Detailed Session Outline (90 minutes)
0–10 min: Welcome + Framing the Session
Content: Brief overview of session goals, connection to ISTE Empowered Learner standards.
Engagement:
Interactive slide: “What does a ‘quick win’ look like in your classroom?”
Process: Whole-group discussion.
10–25 min: Understanding the Power of One Skill at a Time
Content: Introduction to the one-skill approach. Why it works: cognitive load, motivation, and visible progress.
Engagement:
Think-Pair-Share: Participants describe a time when breaking a task into smaller parts helped a student succeed.
25–45 min: Using Mathletics to Identify Target Skills
Content:
Demonstration of Student Dashboard, diagnostics, and activity reports.
How to interpret data to pinpoint one skill for individual or small group focus.
Engagement:
Device-based activity: Participants explore a demo Mathletics student account to locate and interpret data.
Process: Live presentation of platform use, exploration,
45–65 min: Planning for Quick Wins
Content: How to assign targeted activities.
Connecting activities to student-led goal setting and feedback loops.
Engagement:
Whole-group share-out: “What would success look like for this student?”
Process: Peer collaboration, scenario-based learning.
65–80 min: Designing for Your Classroom
Content: Translating the framework into participants’ real settings.
Engagement:
Identify a skill
Map a 1-week plan using Mathletics tools
Set a goal and define reflection opportunities
80–90 min: Wrap-Up + Reflection
Content: Recap of key takeaways, revisiting ISTE alignment, Q&A.
“One skill I’ll focus on…”
“One quick win I can try next week…”
Share link to resource folder (planning templates, student goal-setting tools, scenario examples).
Process: Digital reflection, resource sharing, final Q&A.
Engagement Summary:
Every 10–15 minutes: Interactive element (poll, peer dialogue, device activity)
Digital Tools Used: Mathletics demo environment, downloadable handouts
Deliverables for Participants:
Quick Win Planning Template (editable)
Skill Tracking & Goal-Setting Handout (for student use)
Link to session resource folder
This structure ensures attendees not only learn how to implement the “one-skill-at-a-time” strategy using Mathletics but also leave with a concrete plan and tools ready for classroom use.
Mathletics and Targeted Practice
a. 3P Learning Research Library – Mathletics: Aligned, Adaptive and Evidence-Based
Documents the pedagogical structure of Mathletics, emphasizing differentiation, formative feedback, and curriculum alignment.
Mathletics Impact Reports & Research
b. Higgins, S., Xiao, Z., & Katsipataki, M. (2012). The Impact of Digital Technology on Learning: A Summary for the Education Endowment Foundation.
Supports the use of digital platforms like Mathletics to enhance feedback, differentiation, and data-informed instruction.