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Small Actions, Quick Wins: One Skill at a Time

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HBGCC - Posters, Table 41

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Session description

This session focuses on helping educators use Mathletics more intentionally by targeting individual math skills for short, focused student growth. We will show attendees how to identify specific learning gaps using Mathletics reports, assign targeted activities aligned to those gaps, and monitor progress using real-time data.

Outline

Detailed Session Outline (90 minutes)
0–10 min: Welcome + Framing the Session
Content: Brief overview of session goals, connection to ISTE Empowered Learner standards.

Engagement:
Interactive slide: “What does a ‘quick win’ look like in your classroom?”

Process: Whole-group discussion.

10–25 min: Understanding the Power of One Skill at a Time
Content: Introduction to the one-skill approach. Why it works: cognitive load, motivation, and visible progress.

Engagement:
Think-Pair-Share: Participants describe a time when breaking a task into smaller parts helped a student succeed.

25–45 min: Using Mathletics to Identify Target Skills
Content:

Demonstration of Student Dashboard, diagnostics, and activity reports.

How to interpret data to pinpoint one skill for individual or small group focus.

Engagement:
Device-based activity: Participants explore a demo Mathletics student account to locate and interpret data.

Process: Live presentation of platform use, exploration,

45–65 min: Planning for Quick Wins
Content: How to assign targeted activities.

Connecting activities to student-led goal setting and feedback loops.

Engagement:
Whole-group share-out: “What would success look like for this student?”

Process: Peer collaboration, scenario-based learning.

65–80 min: Designing for Your Classroom
Content: Translating the framework into participants’ real settings.

Engagement:
Identify a skill

Map a 1-week plan using Mathletics tools

Set a goal and define reflection opportunities

80–90 min: Wrap-Up + Reflection
Content: Recap of key takeaways, revisiting ISTE alignment, Q&A.

“One skill I’ll focus on…”

“One quick win I can try next week…”

Share link to resource folder (planning templates, student goal-setting tools, scenario examples).

Process: Digital reflection, resource sharing, final Q&A.

Engagement Summary:
Every 10–15 minutes: Interactive element (poll, peer dialogue, device activity)

Digital Tools Used: Mathletics demo environment, downloadable handouts

Deliverables for Participants:
Quick Win Planning Template (editable)

Skill Tracking & Goal-Setting Handout (for student use)

Link to session resource folder

This structure ensures attendees not only learn how to implement the “one-skill-at-a-time” strategy using Mathletics but also leave with a concrete plan and tools ready for classroom use.

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Supporting research

Mathletics and Targeted Practice
a. 3P Learning Research Library – Mathletics: Aligned, Adaptive and Evidence-Based

Documents the pedagogical structure of Mathletics, emphasizing differentiation, formative feedback, and curriculum alignment.

Mathletics Impact Reports & Research

b. Higgins, S., Xiao, Z., & Katsipataki, M. (2012). The Impact of Digital Technology on Learning: A Summary for the Education Endowment Foundation.

Supports the use of digital platforms like Mathletics to enhance feedback, differentiation, and data-informed instruction.

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Presenters

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Professional Development Manager
3P Learning

Session specifications

Topic:

Student Engagement and Agency

TLP:

Yes

Grade level:

PK-12

Audience:

District Level Leadership, School Level Leadership, Teacher Development

Attendee devices:

Devices not needed

Participant accounts, software and other materials:

Handouts and QR Codes for additional information on the session will be available.

Subject area:

Mathematics

ISTE Standards:

For Students:
Empowered Learner
  • Build networks and customize their learning environments in ways that support the learning process.
Knowledge Constructor
  • Build knowledge by actively exploring real-world issues and problems, developing ideas and theories and pursuing answers and solutions.
Computational Thinker
  • Break problems into component parts, extract key information, and develop descriptive models to understand complex systems or facilitate problem-solving.

TLPs:

Connect learning to learner, Prioritize authentic experiences