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Building AI for Your Context with Playlab

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HBGCC - Innovation Arcade - Exploration Lab B, Table Table 2

Exploration Lab
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Session description

This hands on workshop empowers educators to go from identifying opportunities of practice to building a functional AI prototype in Playlab. No prior experience in coding or app creation is required. All you need is a problem to solve and a willingness to explore the possibilities of AI in education.

Outline

0. Welcome each other and go over goals + pre-survey.
13 min
1. Explore how Playlab can help you become a critical creator and consumer of AI.
12 min
2. Learn the basics of GenAI needed to build critically.
10 min
3. Ideate on a problem you might solve with AI
25 min
4. Build your own AI app in Playlab!
24 min
5. Reflect and wrap up
6 min

We will be doing a lot of collective brainstorming, turn and talks, hands on learning, and direct building of AI on devices. We will then showcase learnings at the end!

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Supporting research

Giving Pledge on Playlab vision: https://docs.google.com/document/d/1UplMEukehQ1moPwZmDdg7j2NfqDZVRnSmn_iAF0k-po/edit?tab=t.0#heading=h.8zyq2111ctl1

NYPCS on how they're using Playlab: https://www.gettingsmart.com/2025/04/01/transforming-urban-education-a-blueprint-for-h3-learner-centered-change/

Hartford Public Schools on how they're using Playlab: https://www.hartfordschools.org/o/hps/article/2052522

NPR on how students in Denver are using Playlab: https://www.npr.org/2024/11/04/nx-s1-5173766/denver-high-school-kids-built-an-ai-app-to-help-immigrants-vote

Hechinger Report on how communities are learning about AI : https://hechingerreport.org/what-teachers-want-from-ai/

And one of many articles on researchers using Playlab to study the impact of AI: https://siliconprairienews.com/2025/03/researchers-at-uno-receive-grant-to-study-how-ai-can-improve-critical-thinking-in-online-learners/

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Presenters

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Head of K-12 Partnerships
Playlab.ai
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Head of Learning Engineering
Playlab.ai

Session specifications

Topic:

Artificial Intelligence

Grade level:

6-12

Audience:

School Level Leadership, Teacher

Attendee devices:

Devices required

Attendee device specification:

Laptop: Chromebook, Mac, PC
Tablet: Android, iOS, Windows

Subject area:

Interdisciplinary (STEM/STEAM), Teacher Education

ISTE Standards:

For Coaches:
Change Agent
  • Facilitate equitable use of digital learning tools and content that meet the needs of each learner.
For Education Leaders:
Equity and Citizenship Advocate
  • Ensure all students learn from educators who are skilled in using technology to create authentic and engaging learning experiences.
For Educators:
Leader
  • Shape, advance and accelerate a shared vision for empowered learning with technology by engaging with education stakeholders.