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Learning in Disguise: Helping Students and Teachers Learn Without Them Realizing It!

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HBGCC - Posters, Table 8

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Session description

Discover the hidden joy of learning as curiosity sparks and students engage with innovative approaches. Blend passion, fun, and effective structures to enhance classroom engagement, motivation, and outcomes. Unknowingly, they'll absorb knowledge, making learning an enjoyable and rewarding experience for both educators and learners. Embrace the magic of disguised learning!

Outline

The following is a tentative outline assuming a 90-minute session and can be adjusted.
Welcome, engagement and introduction of “In Disguise” Learning. (15 minutes)
Modeling and audience interaction with different examples of “Disguised” Learning and discussion of techniques and uses. Current topics include: Game-Based Learning, Interactive Learning, Curious Learning, and Surprises and Delights. (30 minutes)
Participant Self-Discovery and Reflection (15 minutes)
Open Q&A (20 minutes)
Closure (10 minutes)

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Supporting research

Learning in Disguise - Simply Coaching Summit 2024
Creating Dynamic Crossword Puzzles in Google Sheets - Presented at SPARCC (OH) 2022- https://youtu.be/jEgYxDjCMPE
Choose Your Own Adventure with Google Sheets - Presented at SPARCC (OH) 2021 - https://youtu.be/9S4EvEhHR5E
Interactive Word Searches for English Language Learners - Everyone Academy (Morocco) - https://youtu.be/nvKNX3DBbe0
Game Based Learning with Google Sheets - 5a Maraton Internacional (Mexico) https://www.youtube.com/watch?v=UOL-RBFqMSA
www.ourtechcoach.com
www.recruithelpers.com
Global Perspectives on Gameful and Playful Teaching & Learning By Dr. Matthew Farber
Instructional Coaching by Jim Knight
String Theory by David Foster Wallace
Where Good Things Come From by Steven Johnson
The Wild Card by Hope and Wade King
Primary Teacher Solutions by Poppy Gibson

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Presenters

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Instructional Technology Coach
Franklin Township BOE
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Community Coach
School AI + Gold EDU
ISTE Certified Educator

Session specifications

Topic:

Project-, Problem- and Challenge-Based Learning

Grade level:

PK-12

Audience:

Curriculum Designer/Director, Teacher, Technology Coach/Trainer

Attendee devices:

Devices not needed

Subject area:

Computer Science, Elementary/Multiple Subjects

ISTE Standards:

For Educators:
Learner
  • Stay current with research that supports improved student learning outcomes, including findings from the learning sciences.
Collaborator
  • Use collaborative tools to expand students’ authentic, real-world learning experiences by engaging virtually with experts, teams and students, locally and globally.
Facilitator
  • Manage the use of technology and student learning strategies in digital platforms, virtual environments, hands-on makerspaces or in the field.

TLPs:

Spark Curiosity, Ignite Agency
Related exhibitors:
SchoolAI