Event Information
Introduction (5 minutes)
Content: Overview of unplugged coding and its importance in developing computational thinking without digital tools.
Engagement: Icebreaker activity to connect participants and introduce the concept of coding unplugged.
Hands-On Activity Showcase (20 minutes)
Content: Demonstration of unplugged coding activities, such as creating algorithms with paper and markers, using physical objects to demonstrate data collection and analysis, and building models with blocks.
Engagement: Participants will actively engage in these hands-on activities, working in small groups to experience the process.
Process: Each group will rotate through different stations, each featuring a unique unplugged activity, fostering peer-to-peer interaction.
Breakout Discussions (5 minutes)
Content: Discuss how these activities can be adapted for different classroom settings and student needs.
Engagement: Participants will engage in small group discussions, sharing insights and strategies for integrating unplugged activities into their curricula.
Process: Groups will use a shared digital document (Lucid Whiteboard) to compile ideas, encouraging collaboration.
Implementation Strategies (10 minutes)
Content: Present methods for effectively incorporating unplugged activities into lesson plans and aligning them with ISTE Standards.
Engagement: Interactive Q&A session where participants can ask questions and seek clarification.
Reflection and Wrap-Up (10 minutes)
Content: Recap key takeaways and discuss the impact of unplugged coding on student learning.
Engagement: Participants will share one key insight or action they plan to implement in their teaching.
Closing and Resources (5 minutes)
Content: Provide additional resources and materials for further exploration.
Engagement: Invite participants to connect via a digital platform for ongoing support and collaboration.
CS Fundamentals unplugged. Code.org. (n.d.). https://code.org/curriculum/unplugged
Computer science without a computer. CS Unplugged. (n.d.). https://www.csunplugged.org/en/
Dağ, F., Şumuer, E., & Durdu, L. (2023). The effect of an unplugged coding course on primary school students’ improvement in their computational thinking skills. Journal of Computer Assisted Learning, 39(6), 1902–1918. https://doi.org/10.1111/jcal.12850
Google. (n.d.-a). CS First Unplugged Overview - Cs first. Google. https://csfirst.withgoogle.com/c/cs-first/en/cs-first-unplugged/overview.html
Li, Q., Jiang, Q., Liang, J.-C., Xiong, W., Liang, Y., & Zhao, W. (2023). Effects of interactive unplugged programming activities on Computational Thinking Skills and student engagement in Elementary Education. Education and Information Technologies, 28(9), 12293–12318. https://doi.org/10.1007/s10639-023-11634-7
(PDF) training computational thinking: Game-based unplugged and plugged-in activities in Primary School. (n.d.). https://www.researchgate.net/publication/320491120_Training_Computational_Thinking_Game-Based_Unplugged_and_Plugged-in_Activities_in_Primary_School