Change display time — Currently: Central Daylight Time (CDT) (Event time)

Crafting Futures: Navigating Traditional & Minecraft Esports in K-12 Education

,
Grand Hyatt - Bowie ABC

Innovator Talk
Blended Content
Save to My Favorites

Session description

Join us as we explore traditional esports and Minecraft's educational potential in K-12 instruction at "Crafting Futures" workshop. Dive into esports' teamwork impact, Minecraft's creativity, hands-on activities, and curriculum integration into product based learning. Get ready to empower students through gaming!

Outline

Introduction (5 minutes)
• Hook, overview, relevance(Review Esports Competition Video)-
• Engagement: Host game(Quizizz/Kahoot) to survey participant knowledge of Esports
The Thrill of Traditional Esports (15 minutes)
• Content: Define esports, popular games, benefits, District Impact Report
• Engagement: Student Testimony Clips, small-group discussion
Crafting with Minecraft (15 minutes)
• Content: Define Minecraft, creative possibilities, benefits, Level Up Atlanta Challenge
• Engagement: Minecraft Build Videos, hands-on activity using Minecraft Education website, discussion
Skill-Building and Beyond (15 minutes)
• Content: Transferable skills, curriculum integration, success stories
• Engagement: Testimonials, hands on activity using Minecraft Education website & AI brainstorming
Empowering Students (10 minutes)
• Content: Inclusive gaming environments, motivation, inspiration
• Engagement: Host game to assess empowerment gained from session(Quizizz/Kahoot)

More [+]

Supporting research

https://education.minecraft.net/en-us/blog
https://www.weforum.org/agenda/2023/03/esports-on-educational-curriculums-teach-skills/
https://edtechmagazine.com/k12/article/2022/07/how-esports-helping-students-improve-their-grades-and-build-leadership-skills
https://www.microsoft.com/en-us/education/blog/2023/07/the-beacon-engage-students-and-inspire-creativity-with-minecraft-education/

More [+]

Presenters

Photo
Digital Learning Specialist
Atlanta Public Schools
Photo
Digital Learning Specialist
Atlanta Public Schools

Session specifications

Topic:

Games for Learning, Gamification and Esports

TLP:

Yes

Grade level:

PK-12

Audience:

District Level Leadership

Attendee devices:

Devices required

Attendee device specification:

Smartphone: Android, iOS, Windows
Laptop: Chromebook, Mac, PC
Tablet: Android, iOS, Windows

Participant accounts, software and other materials:

Internet Browser(Chrome, Safari, Edge, etc)

Subject area:

Computer Science, Technology Education

ISTE Standards:

For Educators:
Designer
  • Use technology to create, adapt and personalize learning experiences that foster independent learning and accommodate learner differences and needs.
Facilitator
  • Manage the use of technology and student learning strategies in digital platforms, virtual environments, hands-on makerspaces or in the field.
For Students:
Empowered Learner
  • Use technology to seek feedback that informs and improves their practice and to demonstrate their learning in a variety of ways.

TLPs:

Connect learning to learner, Spark Curiosity