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SDG Game Makers: Empowering Students to Build a Better World through STEAM

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HBGCC - Posters, Table 35

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Session description

Unlock creativity in your classroom with "SDG Game Makers"! In this hands-on workshop, you'll learn to guide students in designing unique board games that explore the NGSS and Global Goals. Discover game design basics, brainstorm ideas, and leave with tools to inspire and educate through play.

Outline

Total Duration: 60 minutes

Introduction (5 minutes)
- Content: Overview of the workshop objectives and agenda. Introduction to the United Nations' Sustainable Development Goals (SDGs).
- Engagement: Use a brief video or slideshow to visually introduce the SDGs. Ask participants to share their prior knowledge or experience with the SDGs via a quick poll.
- Process:
- Strategy Icebreaker poll using a digital tool (e.g., Mentimeter or Kahoot).

The Importance of SDGs in Education (5 minutes)
- Content: Discuss the significance of integrating SDGs into classroom activities and how it promotes global awareness and critical thinking.
- Engagement: Share information and evidence of student-created board games centered around the
- Process:
- Strategy:Short storytelling followed by a Q&A.

Introduction to Board Game Design (10 minutes)
- Content: Explain the basic components of board game design: objectives, rules, mechanics, and educational content and how to do an analysis.
- Engagement: Display examples of board games and share strategies to analyze their components.
- Process:
- Strategy: Show and tell with sample activity; interactive discussion.

Hands-On Activity: Brainstorming/ Creating Game Ideas (15 minutes)
- Content: Participants brainstorm game ideas based on selected SDGs, focusing on how to incorporate educational content into a fun and engaging game and begin creating elements.
- Engagement:collaborative group brainstorming session and initial creation.
- Process:
- Strategy: Small group discussions; use of digital collaboration tools and responsible use of AI

Prototyping and Design (15 minutes)
- Content: Guide participants through the process of creating a basic prototype of their game, including creating rules, game pieces, and a game board.
- Engagement Participants create rough drafts and mock-ups of their game components using provided materials.
- Process:
-Strategy: Hands-on crafting; use of physical materials (e.g., paper, markers) or digital design tools.

Peer Review and Feedback (5 minutes)
- Content: Participants present their game prototypes to their peers for constructive feedback.
- Engagement: Structured peer review session where each group presents and receives feedback.
- Process:
-Strategy: Peer-to-peer interaction; feedback discussion

Implementation Strategies (5 minutes)
- Content: Discuss strategies for implementing the board game project in participants’ own classrooms, including tips for managing group work and ensuring inclusivity.
- Engagement: Q&A session where participants can ask about potential challenges and solutions.
- Process:
-Strategy: Open floor for questions; share best practices and resources.

Conclusion and Reflection (5 minutes)
- Content: Summarize key takeaways from the workshop and encourage participants to reflect on how they will use what they've learned.
- Engagement: Participants share one action step they will take to implement the project in their classrooms.
- Process
- Strategy: Reflective discussion; contact information, resources, etc

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Supporting research

The World's Largest Lesson: https://worldslargestlesson.globalgoals.org/

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Presenters

Photo
STEAM teacher
Northside Christian School

Session specifications

Topic:

Instructional Design and Strategies

TLP:

Yes

Grade level:

PK-12

Audience:

Librarian, Teacher

Attendee devices:

Devices required

Attendee device specification:

Smartphone: Android, iOS, Windows
Laptop: Chromebook, Mac, PC
Tablet: Android, iOS, Windows

Participant accounts, software and other materials:

No specific apps, accounts or software needed.

Subject area:

Arts - Visual, Engineering

ISTE Standards:

For Students:
Empowered Learner
  • Understand fundamental concepts of how technology works, demonstrate the ability to choose and use current technologies effectively, and are adept at thoughtfully exploring emerging technologies.
Knowledge Constructor
  • Build knowledge by actively exploring real-world issues and problems, developing ideas and theories and pursuing answers and solutions.
Innovative Designer
  • Know and use a deliberate design process for generating ideas, testing theories, creating innovative artifacts or solving authentic problems.

TLPs:

Connect learning to learner, Spark Curiosity

Influencer Disclosure:

This session includes a presenter that indicated a “material connection” to a brand that includes a personal, family or employment relationship, or a financial relationship. See individual speaker menu for disclosure information.