In this session we will cover a wide range of lesser known Google tools. For some tools we will spend several minutes to try out the tool and see how it can be used in schools. For other tools we will mention them briefly to expose the attendees to the tools. If this session is a longer lab session, then more time can be given to each tool.
New tools are added frequently, so this list may change, but at the moment the tools to be covered would include the following:
Ngram Viewer, Google Scholar, Instant Search Cards, Reverse Image Search, Google Lens, Google Trends, Google Alerts, Be Internet Awesome, Google Dictionary, Art Palette, LIFE Tags, Socratic, Tenor, VR and AR models in mobile search, Fact Check Tools, Google Dataset Search, Google Earth, Landlines, Timelapse, Google Maps Planets and Moons, 100,000 Stars, Access Mars, Google Fonts, GenType Alphabet Creator, Quick Draw, AutoDraw, Toontastic, Meme Buddy, Chrome Canvas, Verse by Verse, The Nonsense Laboratory, Chimera Painter, Scroobly, Monster Mash, Coloring Page Generator, Emoji Kitchen , Tab Maker, TextFX, Image FX, Chrome Music Lab, MusicFX, Groove Pizza, AI Duet, Assisted Melody, Inside Music, Semi-Conductor, Blob Opera, Blob Beats, Viola the Bird, Instrument Playground, Tone Transfer, Listen to Transformer, Paint with Music, The Freddie Meter, Google Translate Mobile App, Data GIF Maker, Live Transcribe, Sound Amplifier, Look to Speak, Google Recorder, Interview Warmup, Semantris, Puzzle Party, Visual Crosswords, Cultural Crosswords, GameSnacks, Return of the Cat Mummy, Descent of the Serpent, Google Arts & Culture, OK Go Sandbox, Art Coloring Book, XYZ Toy, Odd One Out, Say What You See, Un-Dough!, Geo Artwork, Notable Women, Applied Digital Skills, Digital Garage, Tune, Read Along, Stack, PhotoScan, Measure Up, Google Phishing Quiz, Google Teachable Machine, NotebookLM, ChromeOS Flex, Mindful Break
The tools addressed in this session cover such a wide range of resources, there would not be just one specific supporting research source. Schools are often limited by budgets and struggle to find resources to allow their students to learn and create with technology. This session helps address this common need by demonstrating over 70 engaging, but free, lesser-known Google tools that can be used in schools.
Several of the resources and approaches demonstrated in my session are listed as positive influences on student achievement in John Hattie's "Visible Learning" study including:
Creativity programs
Vocabulary programs
Mathematics programs
Science programs
Play programs
Technology with learning needs students
Technology in writing
Technology in other subjects
https://visible-learning.org/hattie-ranking-influences-effect-sizes-learning-achievement/