Event Information
Activity 1 : Sequencing with Story Zoom (10 minutes)
Explanation: Introduce Story Zoom as a method for sequencing events in storytelling.
Collaborative Task:
In small groups, participants create a short story that incorporates elements of computational thinking, emphasizing sequence and logic.
Discussion: Highlight how storytelling can enhance understanding of computational concepts.
Activity 2: Traveling Salesman Problem/ Ticket to ride (10 minutes)
Explanation: Introduce the Traveling Salesman Problem as a computational challenge related to route optimization.
Interactive Challenge:
Present a scenario where participants must determine the most efficient route for a salesman visiting four to five locations.
Hands-On Task: In pairs, participants sketch out their routes and discuss their reasoning.
Reflection: Discuss how this activity illustrates algorithmic thinking and problem-solving.
Activity 3: Bongard Puzzles (5 minutes)
Explanation: Introduce Bongard puzzles as a way to develop logical reasoning skills.
Interactive Challenge:
Distribute a Bongard puzzle to participants and have them work individually or in pairs to solve it.
Debrief: Discuss the thought processes involved in solving the puzzles and how this relates to computational thinking.
Activity 4 : Mix and Match.
Explanation: Matching the image to the prompt
Interactive Challenge:
Participants will get two packs of cards. They try and match the prompt to the picture This activity prepares participants for prompt engineering by honing their skills in interpreting visual cues and translating them into descriptive prompts. As they engage in the interactive challenge, they practice identifying key attributes and patterns, essential for crafting effective prompts.
The collaborative nature of the activity encourages participants to articulate their thought processes, fostering clarity and precision in communication.
Exploring Computational Thinking with Physical Play through Design
Authors: Junnan Yu, Ronni Hayden, Ricarose RoqueAuthors Info & Claims
IDC '23: Proceedings of the 22nd Annual ACM Interaction Design and Children Conference
Pages 124 - 136
https://doi.org/10.1145/3585088.3589365
Washbrooke, S., Giacaman, N. (2024). Play, Code, Learn: Fostering Computational Thinking in Primary Aged Learners Through Interactive Play. In: Papadakis, S. (eds) IoT, AI, and ICT for Educational Applications. EAI/Springer Innovations in Communication and Computing. Springer, Cham. https://doi.org/10.1007/978-3-031-50139-5_7
Exploring Computational Thinking with Physical Play through Design
Junnan Yu, School of Design, The Hong Kong Polytechnic University, China, junnan.yu@colorado.edu
Ronni Hayden, ATLAS Institute, University of Colorado Boulder, United States, ronni.hayden@colorado.edu
Ricarose Roque, Department of Information Science, University of Colorado Boulder, United States, ricarose@colorado.edu
DOI: https://doi.org/10.1145/3585088.3589365
IDC '23: Interaction Design and Children, Chicago, IL, USA, June 2023