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The purpose of our presentation is to improve student literacy skills, improve student engagement, utilize what students already do, playing video games, and incorporate that into the learning, build student relationships and have fun in the learning process.
Participant Outcomes:
Participants will be able to see how video games can be immersed in ELA and Social Studies courses
Participants will learn how to use video games to enhance learning in ELA/Social Studies
Participants will apply what they have learned in a lesson template after viewing created lesson templates
The challenge with video games is not all students have access to consoles, and not all video games are age appropriate. However, this can be leveraged based on what games students already have and play, parental involvement, and utilizing other outside resources such as Youtube.
The blended-learning model is utilized, allowing participants to engage in learning outside of the classroom and bring it back inside throughout the year.
Resources that I have used are research articles and have utilized this strategy in my classroom to improve student engagement. Once students could see the connection between what they were playing and what they were learning, I improved buy-in and engagement. My colleague and I have created sample lessons, and book studies as well to go along with our presentation.
Introduction 2 minutes
What it is and What it is not 5 minutes
Participant Activity (Peardeck), device
Gaming and Character Analysis 10 mins
Participant Activity (Peardeck), Videos, discussion
TEKS Alignment/Lesson Planning/Book Study 25 mins
Whole Group-We work through modifying a lesson play, implementing student-selected video game(s)
Video Game Dive-In 15 mins
Participant Activity-Participants engage in playing video games
(sections can be adjusted according to time and focus)
https://www.npr.org/2020/05/29/864520287/video-games-dont-have-to-be-educational-to-spark-learning
https://www.edsurge.com/news/2016-09-06-what-video-games-like-doom-teach-us-about-learning-according-to-gbl-guru-james-paul-gee
https://www.eurogamer.net/ghost-of-tsushima-fans-crowdfund-repairs-to-typhoon-hit-island
https://www.apa.org/monitor/2015/04/gaming
http://gamesandlearning.umich.edu/a-games/key-findings/survey-report/