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Immerse Your Students in Coding With 'Coding in Minecraft'

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Virtual

Listen and learn: Ed talk
Streaming Session
Recorded Session
Presented Virtually
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Presenters

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Product Manager
Prodigy Learning
@techisforgirls
Jennifer Brown is the Product Specialist for Coding in Minecraft and has 18 years’ experience as both an educator and a trainer. She is a Global Minecraft Mentor, Microsoft Master Trainer, and Minecraft Certified trainer and has trained hundreds of teachers on game-based learning through Minecraft: Education Edition. As a teacher, Jennifer is dedicated to the ideal that all students should have access to computer science courses. As the Product Specialist for Coding in Minecraft, Jennifer continues this dedication by training teachers how they can bring computer science to their students through the engaging, game-based curriculum of Coding in Minecraft.

Session description

Come learn how "Coding in Minecraft" creates a student-led, highly engaging learning experience where the educator becomes the facilitator and students lead their own learning to learn how to code. You will see how the immersive curriculum and credential pathway have all the resources you need to get started.

Purpose & objective

The purpose of the presentation will be to share how educators can bring game-based, computer science curriculum to their students without having coding or gaming experience.
The objectives of the presentation are:
• Participants will learn why coding is an important skill for students to learn.
• Participants will learn how game-based learning provides a meaningful learning experience for students.
• Participants will learn how Minecraft: Education Edition is an ideal game-based learning environment.
• Participants will see how using ‘Coding in Minecraft’ in the classroom will help students build skills such as collaboration, communication, problem solving, and creativity.
• Participants will get a demonstration of ‘Coding in Minecraft’ worlds, lessons, assessments, and teacher resources.

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Outline

I. Introductions
II. Why Coding?
A. Interactive Poll– What do you think of when you hear the word coding?
B. Interactive Poll – Why do you think coding is an important skill?
C. The Numbers behind coding
D. The skills coding builds in our students
III. Why Game-Based Learning?
A. Interactive Poll - What do you think of when you hear the term game-based learning?
B. What is game-based learning?
C. Why is game-based learning important?
IV. Why Minecraft: Education Edition?
A. Interactive Poll – How familiar are you with Minecraft: Education Edition?
B.  Minecraft: Education Edition’s 4 pillars
1. Student Engagement
2. Creative Exploration
3.  Tangible Learning Outcomes
4. Collaboration
V. Coding in Minecraft
A.  Credentials
B. Curriculum
C.  Exams
VI. Student Journey of Coding in Minecraft
A. Lessons
B. Activities
C. Formative Assessments
VII. Getting started with no experience
A.  Teacher Resources
B. Professional Development
VIII. Wrap Up

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Supporting research

https://www.edutopia.org/article/two-ways-bring-games-your-classroom

https://advocacy.code.org/stateofcs

https://educationblog.microsoft.com/en-us/2019/05/learn-how-to-engage-your-classroom-with-minecraft-education-edition/

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Session specifications

Topic:
Computer science & computational thinking
Grade level:
PK-12
Skill level:
Beginner
Audience:
Chief technology officers/superintendents/school board members, Curriculum/district specialists, Teachers
Attendee devices:
Devices useful
Attendee device specification:
Smartphone: iOS, Windows, Android
Laptop: Mac, PC, Chromebook
Tablet: Android, iOS, Windows
Subject area:
Computer science, STEM/STEAM
ISTE Standards:
For Educators:
Facilitator
  • Manage the use of technology and student learning strategies in digital platforms, virtual environments, hands-on makerspaces or in the field.
For Students:
Computational Thinker
  • Students understand how automation works and use algorithmic thinking to develop a sequence of steps to create and test automated solutions.
Disclosure:
The submitter of this session has been supported by a company whose product is being included in the session