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Unlock the Love of Learning with Breakout EDU Game Design

,
Pennsylvania Convention Center, 113C

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Presenters

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Adam is a dedicated educational technologist, father of two young boys, and CEO and Co-Founder of Breakout EDU, the immersive gaming platform that enables teachers and students to transform classrooms into places of discovery and inquiry-based learning. Previously, he served as a Presidential Innovation Fellow for the Obama White House, created several Edtech learning platforms including eduTecher and eduClipper. Adam has written numerous books about educational technology and speaks internationally on the subject of education and technology.

Session description

Let's explore how to empower student game design using the Breakout EDU Game Design Studio. Learn about the benefits of game design and how students can change from being consumers to creators of content to show understanding and mastery of academic content in a fun new way!

Purpose & objective

The purpose of the session is to introduce K-12 Educators and Admins to the concept of game design and how this can be used to empower learners to show off a deeper understanding of the content they are learning as well as creating vs. consuming content for academic assessment. Game design is being used in schools all around the world and has been a staple in many classrooms over the past few years as a new way to engage learners and also assess progress from both the students creating these games as well as the players who are completing them.

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Outline

The session will begin with an overview of Games in Education (5 min)

Overview of the concept of an Escape Room in Education (5 min)

Overview of Breakout EDU (5 min)

Game Design Whys - The value prop (20 min)

Game Design Demo and Exploration (20 min)

Q&A (5 min)

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Supporting research

The session leans on research by gaming experts as well as years of studying game design through the game design tool.

https://www.amazon.com/Esports-Education-Playbook-Empowering-Inclusive/dp/1951600509/ref=sr_1_2?crid=2LM39UKNG1KM&keywords=steve+isaacs+games&qid=1664372594&s=books&sprefix=steve+isaacs+games%2Cstripbooks%2C59&sr=1-2

https://resources.breakoutedu.com/blog/2021/7/6/breakout-edu-game-design-101

https://www.amazon.com/Gaming-SEL-Transformational-Emotional-Learning/dp/1433185954

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Session specifications

Topic:
Games for learning & gamification
Grade level:
PK-12
Skill level:
Beginner
Audience:
Curriculum/district specialists, Principals/head teachers, Teachers
Attendee devices:
Devices not needed
Participant accounts, software and other materials:
Users may wish to sign up for the Breakout EDU Trial at BreakoutEDU.com in order play along with their device. This would be best on a laptop of any kind, but is not required.
Subject area:
STEM/STEAM, Not applicable
ISTE Standards:
For Educators:
Designer
  • Design authentic learning activities that align with content area standards and use digital tools and resources to maximize active, deep learning.
Facilitator
  • Foster a culture where students take ownership of their learning goals and outcomes in both independent and group settings.
For Students:
Innovative Designer
  • Students select and use digital tools to plan and manage a design process that considers design constraints and calculated risks.