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Blended Learning in a Chromebook-Infused Classroom

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Pennsylvania Convention Center, Terrace Ballroom I

Participate and share: Interactive session
Recorded Session
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Presenters

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AI in Education Strategist
The Infused Classroom
@HollyClarkEDU
@HollyClarkEdu
Holly Clark is an education leader, international speaker, bestselling author and student advocate. She’s a veteran educator who has spent over 15 years teaching in a 1:1 classroom, and over five years as an administrator in public and private schools. She holds a master’s degree in instructional design and educational technology from Columbia University. Clark is passionate about helping teachers create classrooms where students want to learn and can become the agents of their own thinking and understanding. She’s is a National Board Certified Teacher , MIEE and Google Certified Innovator .

Session description

We'll explore five critical ways to design, create and implement meaningful blended learning experiences using Chromebooks. We'll also look at how to strategically ensure equity is at the core of each step. See student examples that focus on the power of creation and deeper learning.

Purpose & objective

This objective of this session is to give educators classroom examples and a framework for infusing Chromebooks in powerful and meaningful ways that impact student learning. We will look at the ways we can go beyond digital literacy to reach digital fluency and the importance of this idea. This session will use a variety of classroom examples with hands-on interactive learning to help teachers see, experience and take part in an overview of how we can use Chromebook to foster deep and effective teaching and learning in the classroom to go beyond the consumption model of note-taking and slide presentations.

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Outline

Hands- on Learning Activity: “The True Power of Chromebook in the Classroom” activity infused with technology that we use to break down the learning framework and mixologist strategies for empowered learning.

Using the learning framework we will look at learning outcomes and the technology tools that can be used to amplify the learning process.
1. Lessons from Around the World
A quick tour of 3 classrooms using Chromebooks in dynamic and effective ways
Groups breakdown the characteristics of these three classrooms

2. The Chromebook Infused Classroom Learning Framework
Hands-On Example
Group Analysis

Add ideas to collaborative learning doc

3 Three tools that deepen the learning experience
Digital literacy vs Digital Fluency
Why an effective Google Search is more important than you think
Sample an interactive hands-on lesson using Classroom, Fligprid, VR and Google Geo Tools
Groups breakdown the characteristics of this lesson and how it relates to the characteristics from above.

4. More Examples
From Making Meaning to Transfer of Knowledge
Hands-on learning reflection

5. Reflections, Resources and Question Time

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Supporting research

This session will be based around ideas of Making Student Thinking Visible by both Ron Richard and John Hattie. It will include a look at essential questions from Understanding By Design by Grant Wiggens and Jay McTighe. It will look at the constructs of cognitive learning theory found in Make it Stick by Peter Brown. All concepts part of the book are also included The Chromebook Infused Classroom authored and researched by the presenter.

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Session specifications

Topic:
Student agency, choice and voice
Skill level:
Beginner
Audience:
Curriculum/district specialists, Principals/head teachers, Teachers
Attendee devices:
Devices required
Attendee device specification:
Laptop: Chromebook, Mac, PC
ISTE Standards:
For Students:
Empowered Learner
  • Students articulate and set personal learning goals, develop strategies leveraging technology to achieve them and reflect on the learning process itself to improve learning outcomes.
  • Students use technology to seek feedback that informs and improves their practice and to demonstrate their learning in a variety of ways.
Knowledge Constructor
  • Students curate information from digital resources using a variety of tools and methods to create collections of artifacts that demonstrate meaningful connections or conclusions.