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Snapshots are a pairing of two 20 minute presentations followed by a 5 minute Q & A.
This is presentation 2 of 2, scroll down to see more details.
Other presentations in this group:
Research shows that there are so many benefits to scholastic esports programs, including 21st-century skill development and introducing students to careers in marketing, business, event planning, and broadcasting. And yet the games that scholastic esports programs are usually built around are commercial games involving gun battles, high-speed racing, and general mayhem. High-quality game-based learning is a proven learning modality that is effective, engaging, and promotes long-term retention. This session explores the potential benefits of combining game-based learning with scholastic esports and provides tangible and implementable approaches to achieving this.
0-5 mins - Introduction and context
Audience participation: Survey of scholastic esports landscape
Definitions and examples of educational games
5-10mins - Exploration of attempts at competitive gaming with educational games
Audience participation: Why are educational games not commonly used in competitive gaming
10-25 mins - Examples of competitive gaming in educational games
Single player, judged
Multiplayer casual
Multiplayer esports
25-30 mins - Conclusion and Q&A
Multiple studies can be found here: https://connectedlearning.uci.edu/projects/researching-the-impacts-of-esports-programs-for-youth/