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Snapshots are a pairing of two 20 minute presentations followed by a 5 minute Q & A.
This is presentation 1 of 2, scroll down to see more details.
Other presentations in this group:
Many teachers want to get started with esports because they see the excitement in their students, they've heard it's a great way to involve kids, and they don't know where to start. Post-pandemic, many of our schools have great computer ratios, but they don't have gaming devices, computer labs, or fancy hardware. They also might not realize they don't need any of these things to get started!
During this session, participants will receive straightforward examples of how to start an esports program from nothing but what they already have in their classes. Using free licensing for Minecraft: Education Edition and Rocket League, students can use any device at school to play together without additional cost.
Attendees will also learn how to recruit students, communicate with parents, gain IT support, and run practices. They will also receive free access to esports resources such as the ISTE Standards for Game Based Learning and the i2esports playbook. Finally, attendees will learn how skills practiced in esports programs lead to future careers (not just in the gaming industry) and how to mentor students on their career pathway.
Teachers need support as esports coaches. This session helps them get started in the right direction and provides follow-up resources for future needs.
Participants will:
- Identify titles and platforms already available in their own school systems
- Learn how to communicate the power of esports to key stakeholders (IT, parents)
- Review recruitment methods
- Explore positive coaching models
- Receive electronic resources to support an esports program launch
- Brainstorm career pathways based on skills developed in an esports program
1. Presenter will establish the importance of esports in education, as a part of the school's offering for student involvement and as a career pathway (5 min)
2. Presenter will share a step-by-step process for the decision making tree for getting started with an esports program, including which title, hardware, network support, and personnel are required to make the program successful (15 min)
3. Presenter will demonstrate two potential free titles, Minecraft: Education Edition and Rocket League, and their use in any platform (5 min)
4. Participants will access free resources and review the contents and how they can be applied to their school system immediately together (5 min)
Video Games and Well-being, a book by Dr. Rachel Kowert: This book examines how video game mechanics and narratives can teach players skills associated with increased psychological well-being.
MissHarvey (Stephanie Harvey) talks diversity and inclusion initiatives in esports plus cyber-citizenship: https://esportsresearch.net/2021/12/06/missharvey-stephanie-harvey-talks-diversity-and-inclusion-initiatives-in-esports-plus-cyber-citizenship/
International Journal of Esports: Sportification of Esports - A systematization of sport-teams entering the esports ecosystem. This article reviews three cases to show the potential struggle in joining esports and why sports need to establish a strategy for entering esports. https://www.ijesports.org/article/48/html