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Change display time — Currently: Eastern Daylight Time (EDT) (Event time)

Designing Games for Social Impact: The Games for Change Student Challenge

,
Pennsylvania Convention Center, 203AB

Participate and share: Interactive session
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Presenters

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Senior Director of G4C Learn
Games for Change
Leah Hirsch is the Senior Director of G4C Learn, supporting classrooms around the world to harness the power of games and play. In her two decades working in education, she has expertise in professional development, games and learning, design thinking, and project-based curriculum. She was Director of Professional Development at Math for America, a STEAM teacher leader in NYC public schools, and in 2009, she helped found Quest to Learn, a school which pioneered game-based learning. Leah earned a B.A. in American Studies from the UCSC and an M.A. in Science and Environmental Education from Brooklyn College.
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Managing Director
Games for Change
@aranlee
@AranaShapiro
Arana joined G4C in 2019 and oversees the organization's day-to-day operations and provides strategic and programmatic support on all learning initiatives. As the former Executive Director of Institute of Play, Arana led strategy, development, and operations in addition to major initiatives concerning school design, leadership, and school-based partnerships. She was part of the founding team that opened IOP's flagship project, NYC public school, QQuest to Learn, and is co-author of Quest to Learn: Growing a School for Digital Kids. She has 20+ years of experience in education and nonprofit management as a teacher, educational technologist, curriculum developer, and organizational leader.

Session description

Explore the Games for Change game design curriculum that sends students on a mission to save the world by designing games to address UN Sustainable Development Goals. Walk away with tips and tools for integrating game design challenges into your classroom to develop essential skills and content knowledge.

Purpose & objective

Participant Outcomes:
- Participants will experience a systems-thinking approach to the game design process
- Participants will draw connections between situating students as game designers and as agents of social change, working in pursuit of the SDGs
- Participants will practice and identify game designer mindsets which develop agency, voice, resiliency
Educational challenge/situation:
Designing games for social impact engages students in practicing critical 21st century skills, STEAM learning, and in developing a sense of voice and agency in helping to solve the complex problems of modern society. Game design for impact is project based learning at its best: students are solving an authentic problem, wearing the hats of designer, digital creator, and agent of social change.
Technology Intervention:
We will demonstrate how game development platforms such as Scratch and Unity can be employed in the classroom to engage students in creative, real-world problem solving.
Models Employed:
Games and game design can help build critical skills like collaboration, systems thinking, creative problem solving, and design thinking. This workshop will introduce you to the Games for Change (G4C) game design curriculum, with tools and strategies to teach students how to design analog and digital games for social change. Participants will walk away with ideas for building STEAM learning experiences around UN Sustainable Development Goals to empower students as designers and agents of change.
Instructional Strategies:
The instructional strategies embedded in teaching game design include backwards design, project based learning, and design thinking.

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Outline

Why games? 10 min
Participants will play an interactive whole-group game to get them out of their seats, meeting new colleagues, and then reflect on the play experience and the qualities of their play engagement.

Games are Systems 10 min
In a group discussion, with visual aids and digital handouts, presenter will demonstrate how games are an entry way into teaching students how to be systems thinkers. Presenter will draw connections between systems thinking and developing creative solutions to the world’s most complex problems.

Design Process: Game Mods 20 min
In small groups, participants will move through the game design process by changing the rules, space, goal, or core mechanics of a game they are familiar with.

Games with Purpose: Incorporating the SDGs 20 min
Participants will spend 10 minutes exploring a suite of student created games on Scratch and Unity which were inspired by the SDGs. Following this, small groups will be assigned various SDGs and ideate games

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Supporting research

Quest to Learn: Developing the School for Digital Kids by Katie Salen Tekinbas, Robert Torres, Loretta Wolozin, Rebecca Rufo-Tepper, and Arana Shapiro
https://www.google.com/url?q=https://mitpress.mit.edu/9780262515658/&sa=D&source=docs&ust=1664389198732316&usg=AOvVaw1cCjdP-nI0K3FmA7xWAid_

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Session specifications

Topic:
Games for learning & gamification
Grade level:
6-12
Skill level:
Beginner
Audience:
Curriculum/district specialists, Principals/head teachers, Teachers
Attendee devices:
Devices useful
Attendee device specification:
Smartphone: Android, iOS, Windows
Laptop: Chromebook, Mac, PC
Tablet: Android, iOS, Windows
Subject area:
STEM/STEAM
ISTE Standards:
For Educators:
Designer
  • Explore and apply instructional design principles to create innovative digital learning environments that engage and support learning.
For Students:
Innovative Designer
  • Students know and use a deliberate design process for generating ideas, testing theories, creating innovative artifacts or solving authentic problems.
Creative Communicator
  • Students publish or present content that customizes the message and medium for their intended audiences.
Related exhibitors:
Games for Change