MORE EVENTS
Leadership
Exchange
Solutions
Summit
Change display time — Currently: Eastern Daylight Time (EDT) (Event time)

Problem-Solving Racial Inequity

,
Pennsylvania Convention Center, 115B

Explore and create: Exploratory Creation lab
Preregistration Required
Save to My Favorites

Presenters

Photo
Education Coach | Experience Designer
Samsung Education | Lanier Learning
@deelanier
@DeeLanier
Dee Lanier is a life-long educator who is extremely passionate about issues of equity and inquiry-based learning. A career educator, Dee has facilitated racial equity and culturally responsive professional development globally through the lens of design thinking. Dee holds Undergraduate and Master’s degrees in Sociology with special interests in education, race relations, and inequity. Dee is an award-winning presenter, author of Demarginalizing Design, TEDx Speaker, Google Certified Trainer, Google Innovator, and Google Certified Coach. Dee is also the creator of the design thinking educational activities, Solve in Time!®, and Maker Kitchen™ and is the co-host of the Liberated Educator podcast.
Photo
Founder and Principal
Elevate Education
Ken Shelton has been an educator for over 20 years, many of which were spent teaching technology to middle school students. He has worked extensively at the policy level with a number of state departments of education, ministries of education and nonprofits, and was appointed to an Education Technology Task Force formed by a previous California State Superintendent of Public Instruction. Shelton regularly gives keynote presentations and consults and leads workshops on educational technology, equity and inclusion, anti-racism, multimedia literacy, cultural intelligence, visual storytelling and instructional design. He’s an Apple Distinguished Educator, a Microsoft Innovative Educator Expert and a Google Certified Innovator. In 2018, he earned ISTE’s Digital Equity PLN Excellence Award. He was also named an influencer to follow by EdTech Magazine. Shelton holds a master’s degree in education with specialties in edtech and new media design and production.

Session description

This workshop is focused on racist practices within a school or workplace setting. Not only recognizing them, but creating a framework for discussion, defining key terms, deconstructing their origin and impact, and designing solutions on the policy level utilizing a design thinking process.

Purpose & objective

Participants will gain an understanding of equity key-terms and to identify how inequity affects the culture and operations of their school communities. Utilizing a design-thinking process, participants will collaborate to share a creative solution to the problem they have identified.

Participants will utilize a modified design-thinking process called Solve in Time, in order to develop and share their first "big idea" for solving an equity problem on the policy-level in their school environment. Solve in Time is a 5 step process that is facilitated by 4 question and answer cards, 1 creative solution prompt card, and a group help card called, SOS.

Participants will be expected to work in small groups and input their responses digitally on an interactive slide deck. Lastly, they will submit their creatively solution within the given time using a digital platform.

Since this is a gamified/challenge-based workshop, success will be measured by working through the steps and submitting a solution and receiving direct feedback from other participants.

More [+]

Outline

Participants will gain an understanding of equity key-terms and to identify how inequity affects the culture and operations of their school communities. Utilizing an adapted design-thinking process, participants will collaborate to share a creative solution to the problem they have identified.

Participants will utilize a modified design-thinking process called Solve in Time, in order to develop and share their first "big idea" for solving an equity problem on the policy-level in their school environment. Solve in Time is a 5 step process that is facilitated by 4 question and answer cards, 1 creative solution prompt card, and a group help card called, SOS.

Participants will be expected to work in small groups and input their responses digitally on a Pear Deck interactive slide deck. Lastly, they will submit their creatively solution within the given time using Flipgrid.

Since this is a gamified/challenge-based workshop, success will be measured by working through the steps and submitting a solution and receiving direct feedback from other participants.
Pre-activity:
Each participant familiarizes themselves with the six key terms and are given the resources to answer the following questions: When was race created? Why was race created? How was race created? Afterwards, small groups are formed for collaborative activity:

1. Each team is given one card of each color and places them faced down and in order:

Racial Inequity Problem > Research > Understand > Solve > Share

*SOS is an optional help card that can be only be used once by each team at any point in the process. This card serves as a reminder to players to collaborate and use all resources at their disposal before asking for help. If assistance is still needed from the facilitator, the group can use their SOS card.

2. A timer is set for teams to come up with a creative solution to the problem.

As teams move at their own pace, the facilitator can float to each group listening for collaboration and critical thinking and interject with questions if the team seems like they are giving low-level responses, are stuck, or all voices are not being heard.

3. Next, teams create actionable solutions that can be tested in their school settings. These solutions are creatively shared as written products, drawings, video, or audio recordings, in order to make them memorable.

Time concludes with a whole group debrief of activity and solutions offered by each team.

More [+]

Supporting research

Zaretta Hammond links neuroscience research and culturally responsive teaching and learning for students of color.
Hammond, Zaretta, and Yvette Jackson. Culturally Responsive Teaching and the Brain: Promoting Authentic Engagement and Rigor among Culturally and Linguistically Diverse Students. Corwin, a SAGE Company, 2015.

Empathy and Learning:
"It is literally neurobiologically impossible to think deeply about things that you don’t care about."- Dr. Mary Helen Immordino-YangLahey, J. (2016, May 4). To Help Students Learn, Engage the Emotions. Retrieved September 17, 2019, from Well website: https://well.blogs.nytimes.com/2016/05/04/to-help-students-learn-engage-the-emotions/

Creativity and Learning:
‌A recent survey by Change the Equation asked students how they feel about different classes. Computer science came in near the top, just behind graphic arts and performing arts, but ahead of English, math, history, science, and foreign languages!
Allen School News » Search Results » change the equation. (2016). Retrieved September 17, 2019, from Washington.edu website: https://news.cs.washington.edu/?s=change+the+equation

Creativity and Memory
Fernandes, M. A. (2018). The Surprisingly Powerful Influence of Drawing on Memory - Myra A. Fernandes, Jeffrey D. Wammes, Melissa E. Meade, 2018. Retrieved September 17, 2019, from Current Directions in Psychological Science website: https://journals.sagepub.com/doi/abs/10.1177/0963721418755385

More [+]

Session specifications

Topic:
Equity and inclusion
Skill level:
Intermediate
Audience:
Chief technology officers/superintendents/school board members, Curriculum/district specialists, Principals/head teachers
Attendee devices:
Devices required
Attendee device specification:
Smartphone: Android, iOS
Laptop: Chromebook, Mac, PC
Tablet: Windows, Android, iOS
Participant accounts, software and other materials:
A limited amount of devices are required for this session. Only one person per group (of 4) needs to have an internet enabled device. All applications used are cross-platform web-based apps for desktop and Android or iOS for mobile. Participants will need a Google account or Microsoft account in order to engage in the Flipgrid community.
ISTE Standards:
For Education Leaders:
Empowering Leader
  • Empower educators to exercise professional agency, build teacher leadership skills and pursue personalized professional learning.
For Educators:
Collaborator
  • Dedicate planning time to collaborate with colleagues to create authentic learning experiences that leverage technology.
For Students:
Innovative Designer
  • Students develop, test and refine prototypes as part of a cyclical design process.
Disclosure:
The submitter of this session has been supported by a company whose product is being included in the session