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After attending the session, participants will be able to:
*Define and identify the components of a breakout room
*Build multiple examples of the various activities
*Plan and build their own room
*Initiate a Google Site
*Create a Jigsaw Puzzle
*Engage in the breakout room experience from the student perspective
Educational Challenges:
*Students must have access to computers to successfully interact with the breakout room components/puzzles
*Constructing Digital Breakout Rooms requires a significant time investment. To assist with this challenge, we have created a library of templates to jumpstart the creation process.
Technology Intervention:
*Google Apps for Education and Jigsaw Planet are the primary technology resources used for these activities. These programs will be introduced and explained during the session.
Models Employed:
*This session is designed for self-paced learning. All of the various components are introduced throughout the session, but tutorial videos are embedded within the presentation for step-by-step modeling and guidance as teachers create their own after attending the session.
Instructional Activities:
*Introductory scenario videos are created through WeVideo
*Google Sites is used as the housing for all of the room components
*Jigsaw Planet is used to create and embed the jigsaw puzzles in the Google site
*Google Slides are used to construct all of the puzzles for the digital breakout rooms
Evidence of Success: We offered this session as a three week course in the winter of 2022. The participants were very responsive and successfully built their own Breakout Rooms based on their given content area. As a review before standardized testing, one of these rooms was used as a sixth grade math review. The students scored significantly higher on the standards covered in the Breakout Room than on other standards that were not covered. With regards to behavior management, I observed student engagement and collaboration even in the liveliest classroom environments.
Introduction - 2 min
Objectives - 2 min
Sample Intro Video - 1 min
Breakout Room Components - 5 min
Breakout Room Planning Form - 2 min
Creating a Google Site - 7 min
Explanation of Various Breakout Activities with Samples and Tutorial Videos -10 min
Accessing the Template Library and Pre-made Rooms - 5 min
Experience the Summer Vacation World Tour Sample Room - 15 min
Q&A and Prizes -10 min
Participants will navigate through the presentation simultaneously with the presenters on their individual devices. Participants will begin planning for and building their own breakout rooms. Participants will experience a digital breakout room by solving puzzles for prizes.
Duncan, K. J. (2020). Examining the effects of immersive game-based learning on student engagement and the development of collaboration, communication, creativity and critical Thinking. TechTrends, 64(3), 514–524.
Makri, A., Vlachopoulos, D., & Martina, R. A. (2021). Digital escape rooms as innovative pedagogical tools in education: A systematic literature review. Sustainability, 13, 4587.
Vidergor, H. E. (2021). Effects of digital escape room on gameful experience, collaboration, and motivation of elementary school students. Computers & Education, 166, 104156.
https://tinyurl.com/Breakout-Room-Literature (Link to a folder containing the actual articles listed above.)