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Next-Level PD

,
Pennsylvania Convention Center, 113C

Participate and share: Interactive session
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Presenters

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Technology Resource Teacher
Portsmouth Public Schools
@LHTRT76
@hischildlaura
I have been an educator for 17 years; fifteen of those teaching fourth and seventh grades and two as a Technology Resource Teacher. I love building activities that challenge the students and enhance classroom instruction. Troubleshooting and problem solving are some of my favorite activities, and I enjoy employing those skills daily in every classroom, with every teacher, and with every student in my building. I enjoy bringing light and positivity to my building and encouraging everyone, even those that are hesitant, to try new things and step out of their comfort zone.
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Teacher Success Champion
This is my 16th year in Education. I was in the classroom for 14 years before becoming an Instructional Technology Resource Teacher and I am so excited to share my knowledge and experiences with you! I have experience on almost every grade level from pre-K - 12, mostly in STEM-related subjects, and I've worn many hats over the years. I also know first-hand what it was like to be a classroom teacher through quarantine and the pandemic from shut-down to restart and everything in between. Let's chat about how technology can help transform your teaching!

Session description

How often have you attended a PD session and grumbled about the experience? What if you could turn the tables and have your teachers asking, “What’s coming next?” Learn how to gamify PD in your building and receive premade materials to get started with the Tech Voyage program.

Purpose & objective

After attending participants will:
*Understand how to build and implement a game based program to be used in conjunction with their professional development opportunities and job tasks unique to their schools.
* Know the basics of the program including: set up, marketing, supplies, implementation, maintenance, prizes, motivation, and competition.
*Know how to incentivize staff to increase their capacity as educators.
*Be able to use program data to write professional goals.
*Be able to encourage participants to engage in new learning experiences with the aid of both intrinsic and extrinsic motivating factors.

Concerns about buy-in from administrators and teachers will be addressed.

Models employed in this are: self-paced learning and various pathways to enhance professional growth chosen by teachers.

Instructional strategies employed in this program include use of the district Learning Management System, Schoology, to outline and offer various synchronous and asynchronous professional development opportunities and to track points earned and progress towards goals.

Evidence of success includes observations among the staff during competition as well as data from points earned and increased knowledge and use of best practices among teachers. Success is also seen as teachers employ the new knowledge and practices within classrooms, which in turn increases student engagement and test scores. As teachers became more invested in the program they (and their students) reaped more benefits.

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Outline

In the allotted time, we will present an in-person session where participants will join in an interactive presentation and then break into groups to allow time for brainstorming and designing the pieces unique to their own program. We will showcase implementing the program through an LMS, specifically Schoology, to track points and house PD workshops, activities and assignments.

Throughout the presentation we will model the use of incentives and badges for participant engagement. The entire presentation will be a gamified experience where participants can earn prizes and compete in a contest.

* Tech Voyage definition and Intro video - ~5 -7 min
* Points Explanation ~ 2-3 min
* Overview of Levels ~ 2-3 min
* Badging System ~ 2-3 min
* Leaderboards to enhance competition and track points ~ 2-3 min
* Incentive Options ~ 2-3 min
* Curriculum Development and Outlining your Program ~ 2-3 min
* Marketing ~ 2-3 min
* Implementation Overview ~ 2-3 min
* Resources ~ 2-3 min

Workshop Stations to begin planning individualized programs ~ 30 min
* Brainstorming
- planning template and peer-to-peer interaction
* Badge Creation
- device-based activity using Canva
* Theme Design
- peer-to-peer interaction
* Curriculum and PD Opportunities Discussion
- device based activity: Choice board development
- peer-to-peer interaction

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Supporting research

https://www.weareteachers.com/teacher-shortage-statistics/

https://engage2learn.org/hubfs/Infographics/5%20Strategies%20to%20Support%20Teachers%20Infographic.pdf?utm_campaign=edWebnet%20%20mySmartCoach%20Webinar&utm_medium=email&_hsmi=225135142&_hsenc=p2ANqtz-8__WfES6u1OzgUYWgZyhlCsjROVPJ28qxrCs5gy1J8vMC_tfpfTxBm6CnxJCZXDahQ4XgSmXbkJ_nnChyRvKlX_HLgOlsuppUvf4jPxamL8tvR3FI&utm_content=224876339&utm_source=hs_email

https://home.edweb.net/webinar/personalizedlearning20220411/

https://www.instructure.com/k12/research

http://go.powerschool.com/rs/861-RMI-846/images/PowerSchool_Education_Focus_Report_2022.pdf?mkt_tok=ODYxLVJNSS04NDYAAAGGkCtW5Meb0X4iXC1wMEnUS-V-SEph3A65DDk7B0NYRA46sfSCMxaY1R3jGHoenCJIuKUh2amI9mz3v1stpgf031YhBag65p3wU_lu7tY9Qmr9b8O5&utm_campaign=CAN-2022-09-20_887950&utm_source=marketo&utm_medium=email&utm_content=01_edu_focus_report&utm_term=887950

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Session specifications

Topic:
Professional learning
Grade level:
PK-12
Skill level:
Beginner
Audience:
Coaches, Principals/head teachers, Professional developers
Attendee devices:
Devices required
Attendee device specification:
Smartphone: Android, iOS, Windows
Laptop: Chromebook, Mac, PC
Participant accounts, software and other materials:
Any QR Reader software
Internet Access and/or Access to e-mail
Canva Account (educator level) - https://www.canva.com/
Google Docs

Bring your laptop (best) or smartphone to participate in workshop stations

ISTE Standards:
For Coaches:
Professional Learning Facilitator
  • Design professional learning based on needs assessments and frameworks for working with adults to support their cultural, social-emotional and learning needs.
  • Build the capacity of educators, leaders and instructional teams to put the ISTE Standards into practice by facilitating active learning and providing meaningful feedback.
  • Evaluate the impact of professional learning and continually make improvements in order to meet the schoolwide vision for using technology for high-impact teaching and learning.
Related exhibitors:
Kami