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Making Movies in Minutes With Canva

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Pennsylvania Convention Center, 115A

Explore and create: Exploratory Creation lab
Preregistration Required
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Presenters

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Instructional Technology Coach
Washtenaw International High School
@2minutetechtip
@2minutetechtips
After teaching for 9 years as a middle school science teacher, I became a full-time instructional technology coach to serve our 1:1 program in Ypsilanti, Michigan. I love working with teachers and students and seeing the lightbulb moments when they do or make something cool and learn something new using a technology tool!

Session description

Do you wish your students could create engaging and exciting movies but feel overwhelmed at the idea of where to start? Look no further than using Canva, which will be showcased in this session. You will learn how students can create meaningful movies in one class period or less!

Purpose & objective

Overview:
During remote learning and beyond, study after study has been conducted to show the efficiency of learning from videos. Students regularly interact with videos through social media. In my presentation “Making Movies in Minutes”, my goal is to dispel the myth that making movies “takes too much time” and “that you have to be an expert in movie-making skills” in order to create amazing movies. Creating movies requires students to utilize higher order thinking skills, such as planning, evaluation, synthesis, design, and most importantly creativity.

Objectives:
In this presentation, I hope to accomplish these objectives:
1. Demonstrate the principles and examples of movie-making.
2. Provide educators with free and accessible technology tools for movie-making.
3. Scaffold movie-creation for educators to show the ease with which they and students can make movies.
4. Analyze rubrics that assess and focus on learning goals, while developing technology competencies, rather than on advanced use of the technologies.

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Outline

Content and Activities:
In this session, we will introduce the four parts of digital storytelling through movie-making:
1. Pre-Production (planning)
2. Production (filming)
3. Post-Production (editing)
4. Review (critique, revision, and assessment)

Outline/Timing
1. Introduce the purpose of movie-making with students (5 min.)
2. Introduce Canva (5 minutes)
3. Pre-Production (10 minutes)
-Storyboarding
-What is A-Roll and B-Roll?
4. Production (10 minutes)
-Introducing inexpensive tech tools
-Screencasting tools within Canva
-Creating A/B Roll in Canva
5. Post-Production (20 minutes)
-Using stock photos/videos
-Editing and trimming
6. Review (10 minutes)
-Assessment criteria
-Critique activities

Process:
Throughout the session, I will model possible tools to use for easy movie-making.
This session will model what a typical class period could feel like to create a movie project. Participants will create their own movie using simple prompts/challenges that I create for them. The goal is for them to be able to apply these skills to an activity or assessment with their own students to create movies in a class period or less.

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Supporting research

Johnson, Lauren, and Maureen Kendrick. “‘Impossible Is Nothing’: Expressing Difficult Knowledge Through Digital Storytelling.” Journal of Adolescent & Adult Literacy, vol. 60, no. 6, 2017, pp. 667–75. JSTOR, http://www.jstor.org/stable/26630688. Accessed 30 Sep. 2022.

Colín, Ernesto, and Philip Molebash. “Life, Camera, Action: Exploring Issues in Urban Education Through Edited Video Narratives.” Deep Stories: Practicing, Teaching, and Learning Anthropology with Digital Storytelling, edited by Mariela Nuñez-Janes et al., 1st ed., De Gruyter, 2017, pp. 60–71. JSTOR, http://www.jstor.org/stable/j.ctvbkjvdr.8. Accessed 30 Sep. 2022.

Hung, Shao-Ting Alan. “Creating Digital Stories: EFL Learners’ Engagement, Cognitive and Metacognitive Skills.” Journal of Educational Technology & Society, vol. 22, no. 2, 2019, pp. 26–37. JSTOR, https://www.jstor.org/stable/26819615. Accessed 30 Sep. 2022.

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Session specifications

Topic:
Storytelling/multimedia
Grade level:
6-12
Skill level:
Beginner
Audience:
Coaches, Library media specialists, Teachers
Attendee devices:
Devices required
Attendee device specification:
Laptop: Chromebook, Mac, PC
Participant accounts, software and other materials:
Apply for a free educator account in advance: https://www.canva.com/education/
Subject area:
STEM/STEAM
ISTE Standards:
For Educators:
Designer
  • Design authentic learning activities that align with content area standards and use digital tools and resources to maximize active, deep learning.
Facilitator
  • Model and nurture creativity and creative expression to communicate ideas, knowledge or connections.
For Students:
Creative Communicator
  • Students publish or present content that customizes the message and medium for their intended audiences.
Related exhibitors:
Canva for Education