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The purpose of this presentation is to expose audience members to a forward thinking, girl-centric, STEM initiative that centers around building community and confidence. This session will demonstrate how harnessing your community resources can lead to a revolution within a school district and leave a lasting impact.
The objectives for this session include:
Participants will gain an understanding of Girls Who Game.
Participants will walk away with resources on how to implement this initiative within their own school/district, including instructional timelines, example world, and teacher resources.
Participants will gain an understanding of how design thinking and student inquiry can drive community impact.
Participants will learn how to tap into their community members to support project-based learning.
What is Girls Who Game? (5 minutes)
-Dell explanation, research, and impact
Getting it going in your district: How did we recruit teachers and students? (5 minutes)
Fall 2022 Challenge Procedures: (30 minutes) Utilize devices to dive into resources
-Dive in to challenge
-Show the World Used
-Hear from Experts
-Teacher Champion Resources: Permission Slips, Rubrics, Slide Decks, and Flip Group
Community Involvement: (15 minutes)
-Harnessing the power of your local government, surrounding universities/colleges, experts in the field to develop a PBL experience
-Media Involvement
Celebration and Showcase: (5 minutes)
-If you can see it, you can be it
-Collaborate with other clubs
-Hear from Experts
-Campus Tour
Dell Girls Who Game Overview: https://www.dell.com/en-us/dt/corporate/social-impact/transforming-lives/education/girls-who-game.htm#tab0=0
Girls Who Game in the Media: https://www.dell.com/en-us/dt/corporate/social-impact/transforming-lives/education/girls-who-game.htm#tab0=4
The STEM Gap: https://www.aauw.org/resources/research/the-stem-gap/
Related exhibitors: | Microsoft Corporation |